Today’s
ability spotlight will be of the new ability Magic Bounce.
What it Does:
Regurgitates the effect of opponent’s
non-attacking, status-inducing moves (i.e. Thunder Wave, Leech Seed, Taunt,
etc).
Example:
If your opponent uses
Will-O-Wisp on you, assuming it doesn’t miss or they are not of the Fire type,
they will become burned instead of you.
Who Has It Now:
Only three Pokemon have
this ability at the moment:
-Natu; Some of the
worst stats ever, but then again, what can be expected from a pre-evolved
Pokemon? I am only mentioning Natu here because 1) Magic Guard is a good
ability, 2) It is one of only 3 things that gets it (including its evolution),
and 3) It can be made use of as a decent support Pokemon in NU with Magic
Bounce .
-Xatu; Stat-wise,
Xatu is inferior to its Bouncing counterpart Espeon, but with an additional
Flying typing it scores several notable resistances, chief amongst them to the
common Fighting type, as well as an immunity. 95 Special Attack and Speed are
not horrible either, so Xatu makes a good supporter in UU, as well as in OU
with these aforementioned resistances.
-Espeon; With a great
stat spread and movepool, Espeon makes a great support or offensive user of
Magic Bounce, stopping threats that rely on non-attacking strategies in their
tracks. A great OU supporter, be on the lookout for Magic Bounce Espeon.
Bouncing for Yourself:
When using Magic Bounce on your team, be cautious. Keep in mind that it
is very likely that your opponent will also be playing cautiously, ideally
avoiding setting up hazards or throwing a status move into the wind. For this
reason, it is very important to attempt to learn from your foe’s playstyle
before sending your Espeon to an unexpected doom.
In other words, prediction is key. If your opponent sends out Ferrothorn
as their lead, you can either predict them to begin to lay up hazards and send
in Espeon to bounce them back, or you
can predict them to expect you to send Espeon in, therefore keeping it safe
from a powerful STAB Gyro Ball.
This may sound confusing, but the most important thing to keep in mind
when using Magic Bounce on your team is keeping your Bouncer alive longer than
their hazard/status Pokemon. With the right amount of prediction this won’t be
too hard to do.
Playing against Bouncers:
Just like when using Magic Bounce on your own team, playing against it
effectively requires a solid amount of prediction. Team preview may just be
Magic Bounce’s worst nightmare, and should help you when facing off against it,
as you’ll know whether or not your opponent has it from the very beginning of
battle. This means that if you see Espeon on the opposing team, you can play
your Ferrothorn a little more safely to guarantee you get your hazards up when
the time is right.
This means if you have Ferrothorn in and your opponent has a different
Pokemon, you might want to hold off on setting up Stealth Rock or Leech Seeding
the foe, lest they send in their Magic Bouncer to make your efforts in vain. If
you do predict an Espeon switch, you may fire off a STAB Gyro Ball or Power
Whip, both of which will do loads of damage, hitting both Esp and Xatu from
their weaker defensive side (ensuring a 2HKO on all standard variants).
Who Should Get It:
-Bronzong; With a superb
defensive typing and stats to boot, Zong would make an extremely effective,
extremely annoying, abuser of Magic Bounce. Sure, losing out on Levitate is a
downer, but with the capability of forgoing entry hazards and being immune to
status and Taunt would make this ancient bell ring with potency.
-Starmie; Fast, powerful, and
capable of Recovering off stray damage, Starmie would become a deadly Bouncer
for most rain teams, becoming both offensively and defensively threatening like
never before. Magic Bounce would also render Rapid Spin semi-obsolete on most
sets, allowing you to fill that slot with another, more effective choice.
-Mismagius; A fast, bulky
Ghost with decent support options and a good Special Attack make Mismagius one
tough threat to shake. Add in an ability to never be Paralyzed or Taunted
again, and you’ve got yourself one solid counter to most of today’s common UU
Ghost threats.
-Deoxys; Considering only
Defense and Speed forms are available in the metagame, Deoxys would make a
massive threat in combination with its formidable stats and a new addition of
Magic Bounce. Deoxys-D can already take hits all day from all types of threats,
making it perhaps the perfect Pokemon to speculatively receive Magic Bounce. While
this would become one of the best supporters in the entire meta, I think it’s
safe to say Deoxys-D not having MB generally is a good thing for the time
being. Otherwise it just wouldn’t die!
How It Could Be Better:
Magic Bounce really can’t get
too much better than it already is,
but if I had to choose an improvement, I’d say that even added effects from
certain attacks should be bounced back. Could you imagine Suicune’s Scald
burning itself instead of your Xatu? That would indeed make Magic Bounce
several times more effective, but it doesn’t take away from the already outstanding
effects of this ability.
Conclusion:
Limited to only 3 users makes
Magic Bounce a very unique ability. And though only two of those are even
remotely viable in the competitive realm, and that they share a common typing
and similarly poor defensive stats, it remains a very helpful ability. Use Magic
Bounce to help you get the edge over your opponent’s team, as it can often
times stop certain Pokemon dead in their tracks.
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