Monday, March 24, 2014

Check Out iStarlyTV!

click here to subscribe :)

Here's a friendly reminder to please check out my Pokemon Youtube channel, iStarlyTV. If you like Pokemon battles, reviews, minigames and analyses, it'd be great if you'd subscribe for some of the best Pokemon content on Youtube :)

We are also on Tumblr, Twitter and we have our very own Weebly website! Links listed below:


Hope you all enjoy!

Tuesday, January 28, 2014

Brand New Site and Pokemon Hub!



Hello all! It's been ages since I've last posted here, but I wanted to inform you (for those of you who have been awaiting a return) that I've decided to move to a new page for all of my Pokemon X and Y content. I'll be using Weebly, as I feel the layout and setup is a little bit more convenient. I may return to posting on here in the future, but for now consider this page my new source for Pokemon news, battling strategies, and game guides regarding the X and Y series. Pokemon Palace will remain (I won't be taking it down at all), but all of my new content will be published onto istarlytv.weebly.com.  The site is still under construction, but I have a few posts up now for you all to see. Thank you all for your support, time, and patience! I look forward to publishing more on the new site!

*Also, as for video content, iStarlyTV is still my most recent channel. Check out both the Weebly and Youtube pages!

-Scarecrow

Saturday, April 6, 2013

New Pokemon Channel and Blog Updates!


           Hello Pokemon trainers! It's definitely been a while, once again. I apologize for the extreme delay in posting on this site, I've been once again very busy with school and my personal life. A lot has definitely changed in the Pokemon world since my last post (both competitively and on the news front [X and Y]), but I'd like to assure you all that I am back now, and I hope to begin posting on here once again very soon.

          Additionally, there's a new Pokemon project I've begun called iStarlyTV on Youtube. I'd like for this blog and that Youtube channel to correspond with one another, so once I and the other iStarlyTV host begin writing articles for this blog, hopefully things will begin to run a lot more smoothly here.

          Anyway, go ahead and check out our videos here, I'm sure you won't be disappointed; there's something for everyone, ranging from competitive battles, to Pokemon News discussions, to Pokemon related talks and debates.

          Thank you so much for sticking with me through my inconsistencies and I hope you'll continue to stay through the duration of iStarlyTV's development. Head on over right now to take a look. I'll be seeing you there!

Best Wishes,

~Scarecrow


ps: Here's one of our non-battle videos to give you a taste of what we like to post:


Thursday, October 4, 2012

Smogon Tier Updates: October 2012 and Other Updates

          It's been three months since the last tier shifts, and so now we have even more! This tier update is particularly notable because it is the first one to be enacted since the Pokemon of Black and White 2 were released (POKEMON BLACK AND WHITE 2 ARE COMING OUT THIS SUNDAY IN NORTH AMERICA!).
          Aside from that it's not a very massive or substantial tier change, but it is something that is necessary for the growth of the metagame.



          Let's first talk about OU. Nothing new has entered OU since Genesect, so there haven't been any changes in that regard. On the other hand, though, the top three Pokemon of the tier have changed massively since the last major tier update, and this one is a bit reminiscent of the beginning of Black and White.

          Politoed, Ferrothorn and Genesect make up the current top three of the tier, knocking down long-reigning kings Scizor and Dragonite to 5th and 4th place, respectively. This shows evidence of the massive incursion of Rain since the Therian forms and Keldeo were introduced. Genesect is also very viable in Rain (as it is on any type of team), so the momentum of this particular playstyle has picked up quite a bit from the time a few months ago when Sand was its superior. Other than this shift, nothing much really changed in OU except for Tornadus-I proving to be second-best in comparison to his big brother, as well as Mew, Meloetta , and finally Virizion each proving that they're not quite fit enough for this new metagame.
Oh Mew and Meloetta, it was a short stint, but you both came in at the wrong time.



Underused Overused threats become Overused Underused Threats 


         UU is probably my favorite tier at the moment, and with the introduction of these supreme offensive threats (two of which previously dominated UU for a time), it is definitely going to continue to be a fun metagame. Joining the ranks is Cofagrigus, the previous RUler of the RU tier, as his versatility as both a massive physical tank and as a Trick Room sweeper have proved efficient enough for the upper tiers. I say it's about time.

          Each of these five Pokemon will definitely make an impact on the UU tier, but the one that I think suffers the most is Virizion. For being a Fighting type, each of the four other new-UUs stops her dead in her tracks; Tornadus will surely OHKO any Virizion set, being able to outspeed as well; Mew and Meloetta should be able to take a hit and retaliate with a Super Effective STAB Psychic type move, and Cofagrigus will laugh at any Swords Dance variant. Virizion really couldn't have come any later to the UU party.

          But aside from their being able to counter and destroy Virizion, each of these Pokemon will surely diminish Fighting types in UU in general. Heracross, Mienshao, and Scrafty are three other potent Fighters that will likely suffer significantly with the new monsters. Heracross had even just claimed the top spot in usage for the past two months. Will he be able to hold his place on the throne, or will Tornadus blow the tier away and swipe it from him? It is definitely possible, but in order to find out for yourself, you're going to have to play!


The Other Tiers... 


          RU and NU really didn't change much at all in terms of new threats. Cinccino, Amoonguss and Ditto all continue to be very dominant threats in NU (the former two claiming the top spots) and I think that their potency can definitely carry over to the upper tiers as well. Amoonguss is even effective in all tiers, benefiting from its bulk, Regenerator, and Spore. Otherwise, NU was unchanged. Some threats did rise in usage, however, and were bumped up from "PU" to being actual "NU" status, but since PU isn't even a real tier, they've essentially just moved up from a lower spot in NU to a higher spot. Some of these things include Rapidash, Zangoose, Ditto, Eelektross and Cradily, some of which have seen higher usage thanks to their new Dream World abilities. But aside from that, NU remains a fun getaway from the hyper-competitive standard tiers.

          In other news, Stoutland has dropped once again to RU now that perma-Sand (namely Hippopotas) is banned from UU. Without permanent Sand, the dog will likely suffer a massive blow, and I wouldn't be surprised if he sees usage in NU in three months' time. He now has Superpower from the Black and White 2 move tutors, but I doubt that will be enough with a 100 base Attack and 80 base Speed stat.



          So as always UU has seen the biggest shift, while really nothing else has changed. The Black and White 2 changes are still taking their toll, however, and there's no telling what new Dream World abilities will be released within the next few months. This is definitely an exciting time to be playing Pokemon, so I suggest you all get out there on Pokemon Showdown or Pokemon Online and make an impact!

          Lastly, on an unrelated note, Intended to start a new project of Type Analysis in each tier, but I figured I'd postpone its debut until the tiers shifted so that I can have an updated analysis, so expect to see that soon!

Thursday, September 13, 2012

New Feature on this Blog

It's been a few weeks, as always. I just started school early this month, so I am expecting things to get quite hectic. However, I will not forget about this blog. I'll be posting limitedly; maybe about once every week or two, but I would still love to make as many good posts as possible.

In celebration of the fact that I don't have class tomorrow, I am going to start a new series on this blog called "Type Analyses". These will look into any given type in a particular tier (usually OU) so we can better see how the type functions as a whole, as well as what defensive and offensive members can do. I will begin writing this post tonight, and hopefully I'll finish it by tomorrow.

Here is a hint at what the first one will be:


Monday, August 20, 2012

Competitive Battling Spotlight #39: Old Pokemon Eleven



One of our oldest friends, Sandslash makes its debut as a good Pokemon in the current metagame!
Ground
Tier: RU (as of August 2012)
                                               Usable in: OU and RU                                                                               



Stats:
H.P.: 75
Attk: 100
Def.: 110
Sp.A: 45
Sp.D: 55
Spe:  65

Abilities:

Sand Veil:  Raises this Pokemon’s Evasiveness by one level in a Sandstorm. This is a quite questionable ability for Sandslash to have. As an ability alone, it is quite good (only in Sandstorm obviously), but seeing as the only place to effectively run Sand is in OU, Sandslash becomes easily outclassed by things like Gliscor or Donphan who, despite both having better abilities to utilize, can take advantage of Sand Veil’s Evasion boost with higher stats and better movepools. With that being said, in RU, where Sandslash is usable, there are no truly efficient ways of utilizing Sandstorm other than employing a support Pokemon to set it up. For these reasons, Sand Veil becomes a very situational ability that will most often times be ignored when choosing Sandslash for your team.

Sand Rush:  Doubles this Pokemon’s Speed in a Sandstorm. This is definitely Sandslash’s best ability, though it comes with the same exact problem as the last; Sandstorm and its usability in each tier. While again for this ability to be made use of in the lower tiers you’ll need a manual Sandstormer, this actually does allow Slash to be reasonably threatening in the OU metagame, believe it or not. With Excadrill’s recent ban to Ubers and the fact that Sandslash has a similar typing and the same exact movepool in terms of coverage, Sandslash is indeed capable of taking over where Drill left off all those months ago.

This does not, however, come without its share of problems. First of all, while Sandslash is comparable to Excadrill in several ways, it is significantly weaker, and significantly slower to boot. Surely Sand Rush does erase the latter problem, but Slash might still find itself being outsped by faster Scarfed or boosted threats that can take advantage of its very low Special Defense and list of common weaknesses. Overall, however, Sand Rush is the best ability for Sandslash to run if you plan on using it in OU. It’s actually more viable than you might think.


Analysis:


            Sandslash has never really been an outstanding Pokemon by any means. As an offensive Ground type it is both slower and much weaker than most common threats like Krookodile, Flygon, and Golurk. Likewise, as a support Pokemon it has less bulk and moves in its arsenal than the likes of Claydol and Donphan. This then raises the question of: Why use Sandslash?

            Sandslash is a very unique Pokemon in regards to its usability in the competitive metagame. With its given stats, abilities, and its movepool, it is really at its best in either OU or RU, two completely different tiers with completely different threats and playstyles. Likewise, Slash itself fills different roles in each tier that both take advantage of its rather bland movepool.

            In OU, Sandslash acts as an effective Sand sweeper, boasting Swords Dance to boost its decent base 100 Attack, EdgeQuake for coverage, and other moves like Rapid Spin or X-Scissor to round off the set nicely. With these assets, Sandslash really does an exceptional job of picking off weaker threats, and with the given coverage it serves as a nice check to the new and powerful Tornadus and Thundurus Therian forms, among many other threats like Volcarona, Terrakion and Latios (if you carry X-Scissor).

            In RU, however, it’s a very different story. This metagame is where Slash gets to take advantage of its good Defensive bulk and access to Rapid Spin. With Claydol and Blastoise now long-gone from RU, Sandslash has taken over to become one of the best spinners in the tier. It can even utilize Swords Dance on a Rapid Spin set to beat out bulky Ghost types such as Cofagrigus and Dusknoir, or set up Stealth Rock on its own. If your RU team needs a Rapid Spinner, a good Physical Wall or a decent Ground type, Sandslash is the perfect option.
             


Potential Sets:


1. Offensive Rapid Spinner (Ghost Killer) –RU or UU
   252 HP/252 Atk/6 SpDef
    Adamant @ Life Orb/Leftovers/Lum Berry
    -Swords Dance
    -Rapid Spin  
    -Night Slash/Stone Edge
    -Earthquake    

            This set makes use of Sandslash’s unique ability to plow through essentially all Spin blockers in the lower tiers after a Swords Dance. Because of its low Speed, max HP should be used to take advantage of Slash’s nice base 110 Defense, and to make its low Special Defense a little more bearable. Otherwise the ideology of this set is simple; set up a Swords Dance on a predicted switch and proceed to demolish anything that comes in, preferably Ghost types expecting to stop you from Rapid Spinning. With Night Slash, no Ghost is safe from Sandslash’s wrath, though if you’d prefer better coverage overall, you may forego it for Stone Edge.

            Life Orb makes each attack hit much harder, though if you’d like to play it safer Leftovers and Lum are viable options as well. This set works best in RU, though SD does give Sandslash a slight edge over some of UU’s best Rapid Spinners, making it potentially useful there as well. Just keep in mind that UU has threats that are tons more powerful than RU’s, so the risk is yours to take.

           


2. Bulky Support --RU
    252 HP/6 Atk/252 Def
    Impish @ Leftovers
    -Stealth Rock/Toxic
    - Rapid Spin
    -Stone Edge/Rock Slide
    -Earthquake     

          All that physical bulk in addition to the ability to Spin away entry hazards from your side of the field make Sandslash a premium candidate for a defensive support Pokemon in RU. Its typing also helps it, giving it a usable Electric type immunity as well as resistances to Rock and Poison type moves. With Stealth Rock and good offensive coverage, this set is likely to help your team out in dealing gradual damage to weaken their threats. However, if you already have a different Stealth Rock user, Toxic is another great move to have.

           

Sand Sweeper (OU):    
 Due to the amount of differing variations, I will list a few effective versions of the Sandslash sweeper set here. Each of these will have the same moveset of: 
  
    -Swords Dance
    -Earthquake 
    -Stone Edge   
    - X-Scissor/Rapid Spin

            EdgeQuake is the obligatory coverage duo here, hitting many things for at least neutral damage while Earthquake does so with STAB. X-Scissor is the best option for a third coverage move, as it gets Super Effective damage on things that normally wouldn’t take much from Stone Edge, such as Celebi and Latios, while it also allows you to hit Breloom, who resists both of the aforementioned moves. Rapid Spin, however, may be used in the last slot to get rid of those annoying entry hazards while still threatening a good portion of the metagame with mere powerful presence.

Also, each can use the items Life Orb, Leftovers, or Lum Berry, depending on how you’d like the set to function. The EVs are not listed above because I’ve come up with a few different spreads that each allow you to hit certain Speed numbers and bulk levels, depending on what exactly you’d like your Sandslash to outspeed. Here they are:

1. Speedy Sweeper
   12 HP/ 252 Atk/244 Spe
    Adamant/Jolly


With the given EVs, Sandslash hits its most effective Speed tier, outspeeding as many of OUs fastest threats as possible. There really is no reason to invest 100% in Speed since the extra Speed points won’t allow it to outpace anything it couldn’t before. For this reason, the remaining 12 EVs can go in HP just to give Sandslash some slightly better potential to take some hits and live.

The nature of this set (either Adamant or Jolly) is very important here as it determines exactly what Sandslash can beat out. The main enemies here are base 101 Pokemon and below; with an Adamant nature and the given EVs, Sandslash becomes faster than everything up to Modest Choice Scarfed Tornadus-T, meaning that it can essentially revenge kill notable threats such as the former, in addition to Adamant Choice Scarf Salamence, Adamant Salamence after a Dragon Dance, any Dragon Dance Dragonite variant, any Terrakion variant that doesn’t have a Choice Scarf or Rock Polish, and anything slower than these threats. This is important because all of these listed are very potent Pokemon in the OU metagame, and the fact that Sandslash can attack before them and likely KO with a boosted move makes this set very relevant in the current metagame.
    
            If you'd like to forego a little bit of that power for more Speed, Jolly may be used, as a great deal more Pokemon are outsped with this nature. Firstly, the given EVs and a Jolly nature allow Sandslash to outspeed up to Timid Scarf Thundurus-T (or Jolly Scarf Landorus-I) and everything below. This is very important as one of the Pokemon Sandslash does get the edge on here is Adamant Choice Scarfed Terrakion, who is otherwise checked by very few things in OU.  

            This set functions best as a late-game sweeper, as it will be at its most effective once hugely defensive threats like Ferrothorn and Skarmory are out of the way. Also, while Sandslash does have a decent HP stat backed by good Defense, it suffers heavily from repeated assaults, especially with Life Orb as its prime weapon of choice. Furthermore, it will not enjoy taking priority moves from really anything; a Bullet Punch from Scizor and an Extremespeed from Dragonite (both Adamant with Choice Band) both 2HKO Slash, while Life Orb Lucario’s ExSpeed deals up to 40%. Sandslash also cannot stand being statused by anything, as Burn hinders its power and longevity, while Toxic does just the latter. Sleep is also a huge detriment.

            With all of these given problems, a couple effective partners come to  mind for this set. First, Magnezone is able to switch in on the likes of Ferrothorn, Skarmory and Scizor, OHKOing each of these with the appropriate move. Also, Blissey makes a great partner for its ability to pass Wishes and heal status with Aromatherapy. Lastly, anything else with high Speed and power will aid Sandslash greatly if it can remove anything else that threatens its sweep. Entry hazards are great too, as they demand less of Sandslash once it is in a one-on-one situation.

2. Sand Sweeper 2 (OU)   
    168 HP/252 Atk/88 Spe
    Adamant @ Life Orb  
    
           
            If you’d like to take advantage of Sandslash’s decent physical bulk while still attempting to outspeed and plow through your opponent’s team, this set provides an alternate variation with a more bulky twist. With 88 Speed EVs and an Adamant nature, Sandslash is faster than everything up to Tornadus-T in the sand. This will allow you to properly KO the big green bird with a powerful Stone Edge before it can wreak any more havoc on your team. What that means is that with this set, Sandslash becomes faster than every non-scarfed, non-boosted Pokemon in OU! That is, everything but one… Jolteon holds the title of the current fastest Pokemon in the tier, with a huge base 130 Speed stat. But while Jolteon is really not very common at all, if you fear being demolished by a powerful Hidden Power Ice (which Jolteon always carries), you may switch the EVs to 128 HP/252 Atk/128 Spe with an Adamant nature. Either way this set allows Slash to take a few more hits while still being the fastest thing in OU (without a Scarf, of course).


Other Options:

            As far as moveset goes, this analysis pretty much has it covered for the most part. You’ll always want to use Swords Dance, Stone Edge and Earthquake in OU, while the RU variation depends on the set you’re running. In OU you may also try Night Slash to beat out Ghost types, namely Gengar, but usually EdgeQuake +X-Scissor provides you with all the coverage you’ll need. Sandslash also has Hone Claws, which might be usable for its ability to make Stone Edge 100% accurate, but as it doesn’t reach the levels of power that Swords Dance does, it’s not much of a huge buff.

            There is also a good list of items for Slash to hold. Life Orb, Leftovers, and Lum Berry are the standard trio, each providing one benefit over the others. In OU, Slash may hold a Choice Band to remove boosting time altogether and begin hitting things hard from the moment it comes into battle. The downside with this is obviously being locked into one move, so either your prediction skills will have to be primed or you’ll have to make sure to eliminate anything that walls Sandslash beforehand.

           



                    Conclusion:
           
            Sandslash has never been a really outstanding Pokemon in any generation, but Black and White has definitely been nice to it. With its great bulk, good typing and well-rounded movepool on the offensive and defensive spectrums, it’s become quite a force in the RU metagame for its ability to Rapid Spin effectively.

            Conversely, the aforementioned traits have allowed it to perform quite well in OU too, along with its new ability Sand Rush. Sandslash won’t be moving permanently into the tier any time soon, but it’s definitely a viable option if you’re beginning to find the current roster of Sand sweepers a bit bland.
           

Competitive Usability: 

Pros- 
  • Rapid Spin
  • Sand Rush makes it usable in OU.
  • Decent Attack stat and access to Swords Dance.
  • Reasonable physical bulk.
  • Enough coverage to effectively run an offensive set.
Cons- 
  • Low Special Defense.
  • Low natural Speed, making it useless without Sand in OU and even still slower than some threats in the Sand.
Verdict:  8 out of 10 (OU)
                8 out of 10 (RU)

            Sandslash is one of the oldest Pokemon in existence and, given that you can catch it rather early in Red and Blue, is one of the first Pokemon anyone has ever seen. For that reason its looks are by no means novel. Yet while it does carry the burden of being one of the originals, it’s still not as cool looking as beasts like Arcanine, Blastoise, or Dragonite. For those reasons Sandslash has never really appealed to me in terms of design. It’s unique, which is good, as there has yet to be another quilled shrew like it to date, but it’s nothing extravagant, to be honest.
        
Aesthetic Design:  6 out of 10


Sunday, August 12, 2012

Competitive Battling Spotlight #38: New Pokemon Fifteen



Currently the final Pokemon in the National Pokedex, the Amazing Genesect.
Bug/Steel
Tier: OU (as of August 2012)



Stats:
H.P.: 70
Attk: 120
Def.: 90
Sp.A:120
Sp.D: 90
Spe:  99

Abilities:

Download: Boosts Attack if opponent has higher Special Defense than Defense. Boosts Special Attack if opponent has higher Defense than Special Defense. This ability is almost perfect for Genesect, and only further lengthens the book-length list of reasons to use it. With great Attack and Special Attack, STAB U-Turn and great Special coverage, Genesect can really take advantage of either of these two boost, dealing significant damage to almost any threat daring enough to switch into it. I cannot think of a better ability for this amazing Pokemon.



Analysis:


            Genesect has finally been released into the OU metagame, which marks a significant moment in Pokemon history, as all 649 monsters are now officially up for grabs (at least in Japan). What this means competitively, however, is that we now have a deadly force running rampant in our Overused metagame.

            Let’s start with the worst. Genesect has base 71 HP which, backed by two base 90 defenses is almost forgotten once you see this beast start to take hits. Its typing further erases the doubt brought on by this stat. Base 71 really isn’t that bad after all for an offensive Pokemon. Next, Sect has a rather low (by this metagame’s standards) Speed stat of 99. While this does allow it to outspeed and KO potent (but not very popular) threats like Lucario, Hydreigon and Haxorus, it still misses the bump on the tier’s most deadly threats. This low Speed isn’t such a problem, though, when Genesect is equipped with a Choice Scarf, arguably the best item for it to hold. Lastly, Genesect holds a four times weakness to the ever-common and ever-powerful Fire type. Sure, that’s a downer, but with no other weaknesses below its belt, a slew of notable resistances, and great power and coverage, I think one four times weakness is little compared to the world of hurt that this techno beast can unleash on the world.

            Now that all of the “bad” of Genesect has been covered, let’s look at all the outright factors it has going for it. First, it has beautiful coverage. With its four moves of choice it can dismantle many of today’s most effective threats, which is great on an individual level. However, Genesect’s raw power and coverage spans a much greater scale when factoring in its ability Download. This provides it a boost in either of its huge offensive stats, blessing it with the potential to diminish whole teams to laser dust. With a Choice Scarf equipped, STAB U-Turn and three coverage moves, Genesect can do no wrong. It also has plenty of other options in its movepool (such as Sub and Rock Polish) to abuse these factors in quite different ways. This thing is being hailed as the Special Scizor, and for good reason. However, I think Genesect has everything it needs to distinctively set itself apart from its bug-cyborg brethren.

             


Potential Sets:


1. GeneScarf
   16 Atk/252 SpAtk/240 Spe
    Rash @ Choice Scarf
    -U-Turn
    -Bug Buzz/Flamethrower
    -Ice Beam/Flamethrower
    -Thunderbolt

            Probably as standard a set as can be. While the spread may not be entirely standard, I made sure to give it just enough Speed to beat Scarf Modest Hydreigon or Scarf Adamant Haxorus, neither of which is super common, but still effective nevertheless since with a Scarf Genesect can still beat out every non-Scarfed, non-boosted Pokemon anyway. Max Special Attack and a Rash nature mean that all of Sect’s Special moves will be hitting hard, especially with a +1 boost from Download. U-turn is there to take advantage of any +1 Attack boosts received from Pokemon that would take the Special Attacks a lot better (like Blissey, etc) and the 16 leftover EVs from Speed are invested here just to give it a little more bump.

            In terms of which three coverage options you want Genesect to use, that will depend on your team. If you’re having a harder time dealing with Gliscor and Landorus, Ice Beam is supreme, though Flamethrower notably 2HKOs both of these. Bug Buzz is there for more STAB, and it gives you the supreme edge over the likes of Celebi and Tyranitar, but the former can still be KOed with Flamethrower, and the latter with U-Turn. Basically, to save myself space and to save you time, just choose whichever three options you think are best suited for your Genesect. They all work greatly against any team.

            You can go purely Special Attack and Speed in regards to investment, as well as using a Speed boosting nature to outspeed plenty more threats, just remember to never use an Attack diminishing nature if you’re using U-Turn, since Genesect can really utilize its Attack stat effectively thanks to Download.  




2. Offensive Non-Scarf
    6 Atk/252 SpAtk/252 Spe
    Naive @ Life Orb/Expert Belt  
    -U-Turn   
    -Bug Buzz   
    -Ice Beam
    -Thunderbolt     

            This one is very similar to the previous set, with a slightly more concentrated focus; forcing switches. Thanks to all of Genesect’s already stated assets (great coverage, power, etc), it can switch into many Pokemon with ease, while scaring them out for fear of being KOed. You may then proceed to hit the incoming threat with a boosted move, dealing a hefty chunk of damage, all the while being able to switch moves at will, should you mispredict. It should be noted that with Download and Life Orb, these moves will be dealing much more damage than the Choice Scarf set, and the lack of Speed is aided by the great bulk and typing.

            If you’d like to feign a Choice Scarf set to gain an edge on your opponent in the long run, Expert Belt is a great option to use, as with this stellar coverage you are likely to be hitting a lot of threats for Super Effective boosted damage. The coverage dilemma returns in this set, so again, choose the three moves you think are best suited for your team. U-Turn is also great to have as it again makes scouting a lot easier and it takes advantage of those stray Attack boosts, but if you’d wish for a more Special Attack-tailored spread, you may forego it for a Timid or Modest nature, as well as being able to use all four coverage moves in one set.

           

3. Rock Polish   
    124 HP/ 252 SpAtk/116 Spe
    Modest @ Life Orb/Lum Berry  
    -Rock Polish
    -Bug Buzz  
    -Ice Beam/Flamethrower    
    -Thunderbolt
    
            So you acknowledge that Genesect’s Speed is mediocre, but you don’t want to use a Choice Scarf set to make up for it? Well, as if Genesect couldn’t get any better, it also possesses the ability to double its Speed, taking it from “meh” to “Oh MEH God!”. With its natural ability to force switches and its good bulk to take neutral and resisted hits, Genesect won’t have too many problems getting up a Rock Polish and obliterating weakened opponents in the late game.

            The EV spread for this set is a little different. With the given EVs, Genesect has as much power as possible, while being given just enough Speed to still be faster than Timid Scarf Latios after a Polish, which gives you the opportunity to give it a little bit more bulk so that it can take even more hits.

            Again, you may choose any three coverage moves you feel will be best suited for this set, but the three listed give perhaps the best coverage possible, while lacking the ability to OHKO Ferrothorn (who is 2HKOed by Bug Buzz anyway). In terms of item, Life Orb is preferred, as it gives Genesect the maximum possible power for this set, but if you’d like to use Lum for fear of having your sweep ruined by status, that also works. You could even use Expert Belt if you don’t wish to take 10% recoil from Life Orb, but L.O. is probably the most optimum bet.

            Lastly, of course, if you do not wish to get all technical with the spread, the standard 252 Sp.Atk/252 Spe Modest spread may be used, as it will do essentially the same exact thing.


4. Sub + 3 Attacks  
    8 HP/252 Atk/248 Spe
    Modest @ Life Orb/Expert Belt/Leftovers  
    -Substitute   
    -Bug Buzz    
    -Ice Beam   
    -Thunderbolt  
           
            A good spread that makes prediction on your part a little easier than the standard Life Orb variant. With a Substitute up, Genesect is free to safely fire off any of these three powerful moves, likely scoring a KO if it’s Downloaded some Special Attack. With 8 HP, Sect can set up a maximum number of Subs while being able to dish out an additional hit in the right circumstances. Life Orb is great for the power, but it can wear Genesect down very quickly in tandem with Substitute. For this reason, Expert Belt can provide a minor boost against certain threats, while Leftovers increases longevity at the cost of some oomph.

            Other than the fact that Substitute eases prediction and optimizes Genesect’s other stats, this set is still not too different from all the others. Still, it is very effective if used correctly.

           


5. GeneSpecs
    6 Atk/252 SpAtk/252 Spe
    Modest/Jolly @ Choice Specs
    -U-Turn   
    -Flamethrower  
    -Ice Beam     
    -Thunderbolt      

             This last set is a little bit different from the others in that its main purpose is to mow down anything that switches in to Genesect’s wrath. With brilliant coverage and great power naturally, Choice Specs is an obvious aid to this Pokemon’s dominance. However, Genesect has something that no other Specs abuser in OU can boast of; Download. This means that if you send Genesect in on something with high Defense, it will be blessed with an unbelievable 50% boost to its already sky-high Special Attack. That’s 837 Special Attack with a Modest nature and Choice Specs factored in, which is, needless to say, very deadly.

U-Turn is still here in case you are granted an Attack boost, as it can still allow you to scout your opponent’s team efficiently. Use this set with Thunder Wave support and you’ll be able to sweep any type of team later in the game.


Other Options:

Genesect does have a few other move choices that you would think might be viable, but not too many of them are, given its hit-and-run nature as well as the fact that all of the above listed moves usually get the job done better. On the off-chance you are using Sect on a Hail team, you may use Blizzard over Ice Beam. Likewise, Thunder over Thunderbolt can be selected on a Rain team. Solar Beam is decent on Sun teams, and Hidden Power is there to tighten up the coverage furthermore. Also, Psychic may be used to have an easier time against Terrakion, but this is generally unfavorable due to the fact that Terrakion is probably the only reason you’d run Psychic anyway (as everything else weak to it can be handled with another move).

            As far as physical options go, there really aren’t any that make use of the wonderful 120 Attack stat aside from U-Turn. Quick Attack is there for priority, but its coverage sucks and it’ll seem more like a wasted moveslot more times than not. It even gets Hone Claws, which could be good, but isn’t because the only physical move Genesect will be using would erase that boost anyway.            

            Conclusion:

            Despite Genesect’s one-sided movepool, it has plenty of other blessings that make it a truly versatile and prominent Pokemon in the OU metagame. It’s an excellent offensive threat capable of fitting onto any type of team you can come up with. There is some speculation that it might even be banned to Ubers, but until that day comes let’s enjoy the havoc caused by this ancient bug on a metagame that deserves its potential, but probably doesn’t need it too badly.

Competitive Usability: 

Pros- 
  • Download
  • Good Defensive Typing
  • Solid Defensive stats for an Offensive Pokemon
  • Great base 120 Offensive stats
  • Amazing Coverage
Cons- 
  • 4x Weakness to Fire
  • Middling base 99 Speed
Verdict:  9.5 out of 10 

            Genesect looks pretty cool. It reminds me a bit of Yanmega, as if the two could be prehistoric mecha-cyborg counterparts or something, which is nice. Genesect also looks robotic in its features, and with that badass cannon on its back, you know that it’s not willing to take s*** from any Pokemon! Overall, I commend Genesect’s originality. It also has an amazing back story; Team Plasma was attempting to enhance certain species of Pokemon by giving them biologically-attached weapons in an attempt to create the “perfect Pokemon”. N pulled the plug on this project, however, leaving Genesect in an imperfect (albeit still very powerful) form. Probably my favorite background story for any legendary Pokemon.
        
Aesthetic Design:  9 out of 10