Pokemon Palace I
Saturday, April 6, 2013
New Pokemon Channel and Blog Updates!
Hello Pokemon trainers! It's definitely been a while, once again. I apologize for the extreme delay in posting on this site, I've been once again very busy with school and my personal life. A lot has definitely changed in the Pokemon world since my last post (both competitively and on the news front [X and Y]), but I'd like to assure you all that I am back now, and I hope to begin posting on here once again very soon.
Additionally, there's a new Pokemon project I've begun called iStarlyTV on Youtube. I'd like for this blog and that Youtube channel to correspond with one another, so once I and the other iStarlyTV host begin writing articles for this blog, hopefully things will begin to run a lot more smoothly here.
Anyway, go ahead and check out our videos here, I'm sure you won't be disappointed; there's something for everyone, ranging from competitive battles, to Pokemon News discussions, to Pokemon related talks and debates.
Thank you so much for sticking with me through my inconsistencies and I hope you'll continue to stay through the duration of iStarlyTV's development. Head on over right now to take a look. I'll be seeing you there!
Best Wishes,
~Scarecrow
ps: Here's one of our non-battle videos to give you a taste of what we like to post:
Thursday, October 4, 2012
Smogon Tier Updates: October 2012 and Other Updates
It's been three months since the last tier shifts, and so now we have even more! This tier update is particularly notable because it is the first one to be enacted since the Pokemon of Black and White 2 were released (POKEMON BLACK AND WHITE 2 ARE COMING OUT THIS SUNDAY IN NORTH AMERICA!).
Aside from that it's not a very massive or substantial tier change, but it is something that is necessary for the growth of the metagame.
Let's first talk about OU. Nothing new has entered OU since Genesect, so there haven't been any changes in that regard. On the other hand, though, the top three Pokemon of the tier have changed massively since the last major tier update, and this one is a bit reminiscent of the beginning of Black and White.
Politoed, Ferrothorn and Genesect make up the current top three of the tier, knocking down long-reigning kings Scizor and Dragonite to 5th and 4th place, respectively. This shows evidence of the massive incursion of Rain since the Therian forms and Keldeo were introduced. Genesect is also very viable in Rain (as it is on any type of team), so the momentum of this particular playstyle has picked up quite a bit from the time a few months ago when Sand was its superior. Other than this shift, nothing much really changed in OU except for Tornadus-I proving to be second-best in comparison to his big brother, as well as Mew, Meloetta , and finally Virizion each proving that they're not quite fit enough for this new metagame.
Oh Mew and Meloetta, it was a short stint, but you both came in at the wrong time.
UU is probably my favorite tier at the moment, and with the introduction of these supreme offensive threats (two of which previously dominated UU for a time), it is definitely going to continue to be a fun metagame. Joining the ranks is Cofagrigus, the previous RUler of the RU tier, as his versatility as both a massive physical tank and as a Trick Room sweeper have proved efficient enough for the upper tiers. I say it's about time.
Each of these five Pokemon will definitely make an impact on the UU tier, but the one that I think suffers the most is Virizion. For being a Fighting type, each of the four other new-UUs stops her dead in her tracks; Tornadus will surely OHKO any Virizion set, being able to outspeed as well; Mew and Meloetta should be able to take a hit and retaliate with a Super Effective STAB Psychic type move, and Cofagrigus will laugh at any Swords Dance variant. Virizion really couldn't have come any later to the UU party.

But aside from their being able to counter and destroy Virizion, each of these Pokemon will surely diminish Fighting types in UU in general. Heracross, Mienshao, and Scrafty are three other potent Fighters that will likely suffer significantly with the new monsters. Heracross had even just claimed the top spot in usage for the past two months. Will he be able to hold his place on the throne, or will Tornadus blow the tier away and swipe it from him? It is definitely possible, but in order to find out for yourself, you're going to have to play!
RU and NU really didn't change much at all in terms of new threats. Cinccino, Amoonguss and Ditto all continue to be very dominant threats in NU (the former two claiming the top spots) and I think that their potency can definitely carry over to the upper tiers as well. Amoonguss is even effective in all tiers, benefiting from its bulk, Regenerator, and Spore. Otherwise, NU was unchanged. Some threats did rise in usage, however, and were bumped up from "PU" to being actual "NU" status, but since PU isn't even a real tier, they've essentially just moved up from a lower spot in NU to a higher spot. Some of these things include Rapidash, Zangoose, Ditto, Eelektross and Cradily, some of which have seen higher usage thanks to their new Dream World abilities. But aside from that, NU remains a fun getaway from the hyper-competitive standard tiers.
In other news, Stoutland has dropped once again to RU now that perma-Sand (namely Hippopotas) is banned from UU. Without permanent Sand, the dog will likely suffer a massive blow, and I wouldn't be surprised if he sees usage in NU in three months' time. He now has Superpower from the Black and White 2 move tutors, but I doubt that will be enough with a 100 base Attack and 80 base Speed stat.
So as always UU has seen the biggest shift, while really nothing else has changed. The Black and White 2 changes are still taking their toll, however, and there's no telling what new Dream World abilities will be released within the next few months. This is definitely an exciting time to be playing Pokemon, so I suggest you all get out there on Pokemon Showdown or Pokemon Online and make an impact!
Lastly, on an unrelated note, Intended to start a new project of Type Analysis in each tier, but I figured I'd postpone its debut until the tiers shifted so that I can have an updated analysis, so expect to see that soon!
Aside from that it's not a very massive or substantial tier change, but it is something that is necessary for the growth of the metagame.
Let's first talk about OU. Nothing new has entered OU since Genesect, so there haven't been any changes in that regard. On the other hand, though, the top three Pokemon of the tier have changed massively since the last major tier update, and this one is a bit reminiscent of the beginning of Black and White.
Politoed, Ferrothorn and Genesect make up the current top three of the tier, knocking down long-reigning kings Scizor and Dragonite to 5th and 4th place, respectively. This shows evidence of the massive incursion of Rain since the Therian forms and Keldeo were introduced. Genesect is also very viable in Rain (as it is on any type of team), so the momentum of this particular playstyle has picked up quite a bit from the time a few months ago when Sand was its superior. Other than this shift, nothing much really changed in OU except for Tornadus-I proving to be second-best in comparison to his big brother, as well as Mew, Meloetta , and finally Virizion each proving that they're not quite fit enough for this new metagame.
Oh Mew and Meloetta, it was a short stint, but you both came in at the wrong time.
Underused Overused threats become Overused Underused Threats
UU is probably my favorite tier at the moment, and with the introduction of these supreme offensive threats (two of which previously dominated UU for a time), it is definitely going to continue to be a fun metagame. Joining the ranks is Cofagrigus, the previous RUler of the RU tier, as his versatility as both a massive physical tank and as a Trick Room sweeper have proved efficient enough for the upper tiers. I say it's about time.
Each of these five Pokemon will definitely make an impact on the UU tier, but the one that I think suffers the most is Virizion. For being a Fighting type, each of the four other new-UUs stops her dead in her tracks; Tornadus will surely OHKO any Virizion set, being able to outspeed as well; Mew and Meloetta should be able to take a hit and retaliate with a Super Effective STAB Psychic type move, and Cofagrigus will laugh at any Swords Dance variant. Virizion really couldn't have come any later to the UU party.
But aside from their being able to counter and destroy Virizion, each of these Pokemon will surely diminish Fighting types in UU in general. Heracross, Mienshao, and Scrafty are three other potent Fighters that will likely suffer significantly with the new monsters. Heracross had even just claimed the top spot in usage for the past two months. Will he be able to hold his place on the throne, or will Tornadus blow the tier away and swipe it from him? It is definitely possible, but in order to find out for yourself, you're going to have to play!The Other Tiers...
RU and NU really didn't change much at all in terms of new threats. Cinccino, Amoonguss and Ditto all continue to be very dominant threats in NU (the former two claiming the top spots) and I think that their potency can definitely carry over to the upper tiers as well. Amoonguss is even effective in all tiers, benefiting from its bulk, Regenerator, and Spore. Otherwise, NU was unchanged. Some threats did rise in usage, however, and were bumped up from "PU" to being actual "NU" status, but since PU isn't even a real tier, they've essentially just moved up from a lower spot in NU to a higher spot. Some of these things include Rapidash, Zangoose, Ditto, Eelektross and Cradily, some of which have seen higher usage thanks to their new Dream World abilities. But aside from that, NU remains a fun getaway from the hyper-competitive standard tiers.
In other news, Stoutland has dropped once again to RU now that perma-Sand (namely Hippopotas) is banned from UU. Without permanent Sand, the dog will likely suffer a massive blow, and I wouldn't be surprised if he sees usage in NU in three months' time. He now has Superpower from the Black and White 2 move tutors, but I doubt that will be enough with a 100 base Attack and 80 base Speed stat.
So as always UU has seen the biggest shift, while really nothing else has changed. The Black and White 2 changes are still taking their toll, however, and there's no telling what new Dream World abilities will be released within the next few months. This is definitely an exciting time to be playing Pokemon, so I suggest you all get out there on Pokemon Showdown or Pokemon Online and make an impact!
Lastly, on an unrelated note, Intended to start a new project of Type Analysis in each tier, but I figured I'd postpone its debut until the tiers shifted so that I can have an updated analysis, so expect to see that soon!
Thursday, September 13, 2012
New Feature on this Blog
It's been a few weeks, as always. I just started school early this month, so I am expecting things to get quite hectic. However, I will not forget about this blog. I'll be posting limitedly; maybe about once every week or two, but I would still love to make as many good posts as possible.
In celebration of the fact that I don't have class tomorrow, I am going to start a new series on this blog called "Type Analyses". These will look into any given type in a particular tier (usually OU) so we can better see how the type functions as a whole, as well as what defensive and offensive members can do. I will begin writing this post tonight, and hopefully I'll finish it by tomorrow.
Here is a hint at what the first one will be:
In celebration of the fact that I don't have class tomorrow, I am going to start a new series on this blog called "Type Analyses". These will look into any given type in a particular tier (usually OU) so we can better see how the type functions as a whole, as well as what defensive and offensive members can do. I will begin writing this post tonight, and hopefully I'll finish it by tomorrow.
Here is a hint at what the first one will be:
Monday, August 20, 2012
Competitive Battling Spotlight #39: Old Pokemon Eleven
One of our oldest friends, Sandslash makes its debut as a good Pokemon in the current metagame!
![]() |
| Ground |
Tier: RU (as of August 2012)
Usable
in: OU and RU
Stats:
H.P.: 75
Attk: 100
Def.: 110
Sp.A: 45
Sp.D: 55
Spe: 65
Abilities:
Sand Veil: Raises this Pokemon’s Evasiveness by one level in a Sandstorm. This
is a quite questionable ability for Sandslash to have. As an ability alone, it
is quite good (only in Sandstorm obviously), but seeing as the only place to
effectively run Sand is in OU, Sandslash becomes easily outclassed by things
like Gliscor or Donphan who, despite both having better abilities to utilize,
can take advantage of Sand Veil’s Evasion boost with higher stats and better
movepools. With that being said, in RU, where Sandslash is usable, there are no truly efficient ways of utilizing Sandstorm
other than employing a support Pokemon to set it up. For these reasons, Sand
Veil becomes a very situational ability that will most often times be ignored
when choosing Sandslash for your team.
Sand Rush: Doubles
this Pokemon’s Speed in a Sandstorm. This is definitely
Sandslash’s best ability, though it comes with the same exact problem as the
last; Sandstorm and its usability in each tier. While again for this ability to
be made use of in the lower tiers you’ll need a manual Sandstormer, this
actually does allow Slash to be reasonably threatening in the OU metagame, believe
it or not. With Excadrill’s recent ban to Ubers and the fact that Sandslash has
a similar typing and the same exact movepool in terms of coverage, Sandslash is
indeed capable of taking over where Drill left off all those months ago.
This does not, however, come without its share of problems.
First of all, while Sandslash is comparable to Excadrill in several ways, it is
significantly weaker, and significantly slower to boot. Surely Sand Rush does
erase the latter problem, but Slash might still find itself being outsped by
faster Scarfed or boosted threats that can take advantage of its very low
Special Defense and list of common weaknesses. Overall, however, Sand Rush is
the best ability for Sandslash to run if you plan on using it in OU. It’s actually
more viable than you might think.
Analysis:
Sandslash has never really been an outstanding Pokemon by any means. As an
offensive Ground type it is both slower and much weaker than most common
threats like Krookodile, Flygon, and Golurk. Likewise, as a support Pokemon it
has less bulk and moves in its arsenal than the likes of Claydol and Donphan.
This then raises the question of: Why use Sandslash?
Sandslash
is a very unique Pokemon in regards to its usability in the competitive metagame.
With its given stats, abilities, and its movepool, it is really at its best in
either OU or RU, two completely different tiers with completely different
threats and playstyles. Likewise, Slash itself fills different roles in each
tier that both take advantage of its rather bland movepool.
In OU,
Sandslash acts as an effective Sand sweeper, boasting Swords Dance to boost its
decent base 100 Attack, EdgeQuake for coverage, and other moves like Rapid Spin
or X-Scissor to round off the set nicely. With these assets, Sandslash really
does an exceptional job of picking off weaker threats, and with the given
coverage it serves as a nice check to the new and powerful Tornadus and
Thundurus Therian forms, among many other threats like Volcarona, Terrakion and
Latios (if you carry X-Scissor).
In RU,
however, it’s a very different story. This metagame is where Slash gets to take
advantage of its good Defensive bulk and access to Rapid Spin. With Claydol and
Blastoise now long-gone from RU, Sandslash has taken over to become one of the
best spinners in the tier. It can even utilize Swords Dance on a Rapid Spin set
to beat out bulky Ghost types such as Cofagrigus and Dusknoir, or set up
Stealth Rock on its own. If your RU team needs a Rapid Spinner, a good Physical
Wall or a decent Ground type, Sandslash is the perfect option.
Potential Sets:
1. Offensive Rapid Spinner (Ghost Killer) –RU or
UU
252 HP/252 Atk/6 SpDef
Adamant @ Life Orb/Leftovers/Lum Berry
-Swords Dance
252 HP/252 Atk/6 SpDef
Adamant @ Life Orb/Leftovers/Lum Berry
-Swords Dance
-Rapid Spin
-Night Slash/Stone Edge
-Earthquake
-Night Slash/Stone Edge
-Earthquake
This set
makes use of Sandslash’s unique ability to plow through essentially all Spin
blockers in the lower tiers after a Swords Dance. Because of its low Speed, max
HP should be used to take advantage of Slash’s nice base 110 Defense, and to
make its low Special Defense a little more bearable. Otherwise the ideology of
this set is simple; set up a Swords Dance on a predicted switch and proceed to demolish
anything that comes in, preferably Ghost types expecting to stop you from Rapid
Spinning. With Night Slash, no Ghost is safe from Sandslash’s wrath, though if
you’d prefer better coverage overall, you may forego it for Stone Edge.
Life Orb
makes each attack hit much harder, though if you’d like to play it safer
Leftovers and Lum are viable options as well. This set works best in RU, though
SD does give Sandslash a slight edge over some of UU’s best Rapid Spinners,
making it potentially useful there as well. Just keep in mind that UU has
threats that are tons more powerful
than RU’s, so the risk is yours to take.
2. Bulky Support --RU
252 HP/6 Atk/252 Def
Impish @ Leftovers
-Stealth Rock/Toxic
- Rapid Spin
-Stone Edge/Rock Slide
-Earthquake
252 HP/6 Atk/252 Def
Impish @ Leftovers
-Stealth Rock/Toxic
- Rapid Spin
-Stone Edge/Rock Slide
-Earthquake
All
that physical bulk in addition to the ability to Spin away entry hazards from
your side of the field make Sandslash a premium candidate for a defensive
support Pokemon in RU. Its typing also helps it, giving it a usable Electric
type immunity as well as resistances to Rock and Poison type moves. With
Stealth Rock and good offensive coverage, this set is likely to help your team
out in dealing gradual damage to weaken their threats. However, if you already
have a different Stealth Rock user, Toxic is another great move to have.
Sand Sweeper (OU):
Due to the amount of differing variations, I will list a few effective versions of the Sandslash sweeper set here. Each of these will have the same moveset of:
Due to the amount of differing variations, I will list a few effective versions of the Sandslash sweeper set here. Each of these will have the same moveset of:
-Swords Dance
-Earthquake
-Stone Edge
-Earthquake
-Stone Edge
- X-Scissor/Rapid Spin
EdgeQuake
is the obligatory coverage duo here, hitting many things for at least neutral
damage while Earthquake does so with STAB. X-Scissor is the best option for a
third coverage move, as it gets Super Effective damage on things that normally
wouldn’t take much from Stone Edge, such as Celebi and Latios, while it also
allows you to hit Breloom, who resists both of the aforementioned moves. Rapid
Spin, however, may be used in the last slot to get rid of those annoying entry
hazards while still threatening a good portion of the metagame with mere
powerful presence.
Also, each can use the items
Life Orb, Leftovers, or Lum Berry, depending on how you’d like the set to
function. The EVs are not listed above because I’ve come up with a few
different spreads that each allow you to hit certain Speed numbers and bulk
levels, depending on what exactly you’d like your Sandslash to outspeed. Here
they are:
1. Speedy Sweeper
12 HP/ 252 Atk/244 Spe
Adamant/Jolly
With the given EVs, Sandslash
hits its most effective Speed tier, outspeeding as many of OUs fastest threats
as possible. There really is no reason to invest 100% in Speed since the extra
Speed points won’t allow it to outpace anything it couldn’t before. For this
reason, the remaining 12 EVs can go in HP just to give Sandslash some slightly
better potential to take some hits and live.
The nature of this set
(either Adamant or Jolly) is very important here as it determines exactly what
Sandslash can beat out. The main enemies here are base 101 Pokemon and below;
with an Adamant nature and the given EVs, Sandslash becomes faster than
everything up to Modest Choice Scarfed Tornadus-T, meaning that it can
essentially revenge kill notable threats such as the former, in addition to
Adamant Choice Scarf Salamence, Adamant Salamence after a Dragon Dance, any
Dragon Dance Dragonite variant, any Terrakion variant that doesn’t have a
Choice Scarf or Rock Polish, and anything slower than these threats. This is
important because all of these listed are very potent Pokemon in the OU
metagame, and the fact that Sandslash can attack before them and likely KO with
a boosted move makes this set very relevant in the current metagame.
If you'd like to forego a little bit of that power for more Speed, Jolly may be
used, as a great deal more Pokemon are outsped with this nature. Firstly, the
given EVs and a Jolly nature allow Sandslash to outspeed up to Timid Scarf
Thundurus-T (or Jolly Scarf Landorus-I) and everything below. This is very
important as one of the Pokemon Sandslash does get the edge on here is Adamant
Choice Scarfed Terrakion, who is otherwise checked by very few things in OU.
This set
functions best as a late-game sweeper, as it will be at its most effective once
hugely defensive threats like Ferrothorn and Skarmory are out of the way. Also,
while Sandslash does have a decent HP stat backed by good Defense, it suffers
heavily from repeated assaults, especially with Life Orb as its prime weapon of
choice. Furthermore, it will not enjoy taking priority moves from really
anything; a Bullet Punch from Scizor and an Extremespeed from Dragonite (both
Adamant with Choice Band) both 2HKO Slash, while Life Orb Lucario’s ExSpeed
deals up to 40%. Sandslash also cannot stand being statused by anything, as
Burn hinders its power and longevity, while Toxic does just the latter. Sleep
is also a huge detriment.
With all of
these given problems, a couple effective partners come to mind for this set. First, Magnezone is able
to switch in on the likes of Ferrothorn, Skarmory and Scizor, OHKOing each of
these with the appropriate move. Also, Blissey makes a great partner for its
ability to pass Wishes and heal status with Aromatherapy. Lastly, anything else
with high Speed and power will aid Sandslash greatly if it can remove anything
else that threatens its sweep. Entry hazards are great too, as they demand less
of Sandslash once it is in a one-on-one situation.
2. Sand Sweeper 2 (OU)
168 HP/252 Atk/88 Spe
Adamant @ Life Orb
168 HP/252 Atk/88 Spe
Adamant @ Life Orb
If you’d
like to take advantage of Sandslash’s decent physical bulk while still
attempting to outspeed and plow through your opponent’s team, this set provides
an alternate variation with a more bulky twist. With 88 Speed EVs and an
Adamant nature, Sandslash is faster than everything up to Tornadus-T in the
sand. This will allow you to properly KO the big green bird with a powerful
Stone Edge before it can wreak any more havoc on your team. What that means is
that with this set, Sandslash becomes faster than every non-scarfed,
non-boosted Pokemon in OU! That is, everything but one… Jolteon holds the title
of the current fastest Pokemon in the tier, with a huge base 130 Speed stat.
But while Jolteon is really not very common at all, if you fear being
demolished by a powerful Hidden Power Ice (which Jolteon always carries), you may switch the EVs to 128 HP/252 Atk/128 Spe
with an Adamant nature. Either way this set allows Slash to take a few more
hits while still being the fastest thing in OU (without a Scarf, of course).
Other Options:
As far as
moveset goes, this analysis pretty much has it covered for the most part.
You’ll always want to use Swords Dance, Stone Edge and Earthquake in OU, while
the RU variation depends on the set you’re running. In OU you may also try
Night Slash to beat out Ghost types, namely Gengar, but usually EdgeQuake
+X-Scissor provides you with all the coverage you’ll need. Sandslash also has
Hone Claws, which might be usable for its ability to make Stone Edge 100%
accurate, but as it doesn’t reach the levels of power that Swords Dance does,
it’s not much of a huge buff.
There is
also a good list of items for Slash to hold. Life Orb, Leftovers, and Lum Berry
are the standard trio, each providing one benefit over the others. In OU, Slash
may hold a Choice Band to remove boosting time altogether and begin hitting
things hard from the moment it comes into battle. The downside with this is
obviously being locked into one move, so either your prediction skills will
have to be primed or you’ll have to make sure to eliminate anything that walls
Sandslash beforehand.
Conclusion:
Sandslash
has never been a really outstanding Pokemon in any generation, but Black and
White has definitely been nice to it. With its great bulk, good typing and
well-rounded movepool on the offensive and defensive spectrums, it’s become
quite a force in the RU metagame for its ability to Rapid Spin effectively.
Conversely,
the aforementioned traits have allowed it to perform quite well in OU too,
along with its new ability Sand Rush. Sandslash won’t be moving permanently
into the tier any time soon, but it’s definitely a viable option if you’re
beginning to find the current roster of Sand sweepers a bit bland.
Competitive Usability:
Pros-
- Rapid Spin
- Sand Rush makes it usable in OU.
- Decent Attack stat and access to Swords Dance.
- Reasonable physical bulk.
- Enough coverage to effectively run an offensive set.
Cons-
- Low Special Defense.
- Low natural Speed, making it useless without Sand in OU and even still slower than some threats in the Sand.
Verdict: 8 out of 10 (OU)
8 out of 10 (RU)
Sandslash is one of the oldest Pokemon in existence and, given that you can
catch it rather early in Red and Blue, is one of the first Pokemon anyone has
ever seen. For that reason its looks are by no means novel. Yet while it does
carry the burden of being one of the originals, it’s still not as cool looking
as beasts like Arcanine, Blastoise, or Dragonite. For those reasons Sandslash
has never really appealed to me in terms of design. It’s unique, which is good,
as there has yet to be another quilled shrew like it to date, but it’s nothing
extravagant, to be honest.
Aesthetic Design: 6 out of 10
Sunday, August 12, 2012
Competitive Battling Spotlight #38: New Pokemon Fifteen
Currently the final Pokemon in the National Pokedex, the Amazing Genesect.
![]() |
| Bug/Steel |
Tier: OU (as of August 2012)
Stats:
H.P.: 70
Attk: 120
Def.: 90
Sp.A:120
Sp.D: 90
Spe: 99
Abilities:
Download: Boosts Attack if opponent has higher Special Defense than Defense.
Boosts Special Attack if opponent has higher Defense than Special Defense. This
ability is almost perfect for Genesect, and only further lengthens the book-length
list of reasons to use it. With great Attack and Special Attack, STAB U-Turn
and great Special coverage, Genesect can really take advantage of either of
these two boost, dealing significant damage to almost any threat daring enough
to switch into it. I cannot think of a better ability for this amazing Pokemon.
Analysis:
Genesect has finally been released into the OU metagame, which marks a
significant moment in Pokemon history, as all 649 monsters are now officially
up for grabs (at least in Japan). What this means competitively, however, is
that we now have a deadly force running rampant in our Overused metagame.
Let’s start
with the worst. Genesect has base 71 HP which, backed by two base 90 defenses
is almost forgotten once you see this beast start to take hits. Its typing
further erases the doubt brought on by this stat. Base 71 really isn’t that bad
after all for an offensive Pokemon. Next, Sect has a rather low (by this
metagame’s standards) Speed stat of 99. While this does allow it to outspeed
and KO potent (but not very popular) threats like Lucario, Hydreigon and
Haxorus, it still misses the bump on the tier’s most deadly threats. This low
Speed isn’t such a problem, though, when Genesect is equipped with a Choice Scarf,
arguably the best item for it to hold. Lastly, Genesect holds a four times
weakness to the ever-common and ever-powerful Fire type. Sure, that’s a downer,
but with no other weaknesses below its belt, a slew of notable resistances, and
great power and coverage, I think one four times weakness is little compared to
the world of hurt that this techno beast can unleash on the world.
Now that
all of the “bad” of Genesect has been covered, let’s look at all the outright
factors it has going for it. First, it has beautiful coverage. With its four
moves of choice it can dismantle many of today’s most effective threats, which
is great on an individual level. However, Genesect’s raw power and coverage
spans a much greater scale when factoring in its ability Download. This
provides it a boost in either of its huge offensive stats, blessing it with the
potential to diminish whole teams to
laser dust. With a Choice Scarf equipped, STAB U-Turn and three coverage moves,
Genesect can do no wrong. It also has plenty of other options in its movepool
(such as Sub and Rock Polish) to abuse these factors in quite different ways. This
thing is being hailed as the Special Scizor, and for good reason. However, I
think Genesect has everything it needs to distinctively set itself apart from
its bug-cyborg brethren.
Potential Sets:
1. GeneScarf
16 Atk/252 SpAtk/240 Spe
Rash @ Choice Scarf
-U-Turn
-Bug Buzz/Flamethrower
-Ice Beam/Flamethrower
-Thunderbolt
16 Atk/252 SpAtk/240 Spe
Rash @ Choice Scarf
-U-Turn
-Bug Buzz/Flamethrower
-Ice Beam/Flamethrower
-Thunderbolt
Probably as
standard a set as can be. While the spread may not be entirely standard, I made
sure to give it just enough Speed to beat Scarf Modest Hydreigon or Scarf
Adamant Haxorus, neither of which is super common, but still effective
nevertheless since with a Scarf Genesect can still beat out every non-Scarfed,
non-boosted Pokemon anyway. Max Special Attack and a Rash nature mean that all
of Sect’s Special moves will be hitting hard, especially with a +1 boost from
Download. U-turn is there to take advantage of any +1 Attack boosts received
from Pokemon that would take the Special Attacks a lot better (like Blissey,
etc) and the 16 leftover EVs from Speed are invested here just to give it a
little more bump.
In terms of
which three coverage options you want Genesect to use, that will depend on your
team. If you’re having a harder time dealing with Gliscor and Landorus, Ice
Beam is supreme, though Flamethrower notably 2HKOs both of these. Bug Buzz is
there for more STAB, and it gives you the supreme edge over the likes of Celebi
and Tyranitar, but the former can still be KOed with Flamethrower, and the
latter with U-Turn. Basically, to save myself space and to save you time, just
choose whichever three options you think are best suited for your Genesect. They
all work greatly against any team.
You can go
purely Special Attack and Speed in regards to investment, as well as using a
Speed boosting nature to outspeed plenty more threats, just remember to never
use an Attack diminishing nature if you’re using U-Turn, since Genesect can
really utilize its Attack stat effectively thanks to Download.
2. Offensive Non-Scarf
6 Atk/252 SpAtk/252 Spe
Naive @ Life Orb/Expert Belt
-U-Turn
-Bug Buzz
-Ice Beam
-Thunderbolt
6 Atk/252 SpAtk/252 Spe
Naive @ Life Orb/Expert Belt
-U-Turn
-Bug Buzz
-Ice Beam
-Thunderbolt
This one is very similar to the previous set, with a slightly more concentrated
focus; forcing switches. Thanks to all of Genesect’s already stated assets
(great coverage, power, etc), it can switch into many Pokemon with ease, while
scaring them out for fear of being KOed. You may then proceed to hit the
incoming threat with a boosted move, dealing a hefty chunk of damage, all the
while being able to switch moves at will, should you mispredict. It should be
noted that with Download and Life Orb, these moves will be dealing much more damage than the Choice Scarf
set, and the lack of Speed is aided by the great bulk and typing.
If you’d
like to feign a Choice Scarf set to gain an edge on your opponent in the long
run, Expert Belt is a great option to use, as with this stellar coverage you
are likely to be hitting a lot of threats for Super Effective boosted damage.
The coverage dilemma returns in this set, so again, choose the three moves you
think are best suited for your team. U-Turn is also great to have as it again
makes scouting a lot easier and it takes advantage of those stray Attack
boosts, but if you’d wish for a more Special Attack-tailored spread, you may
forego it for a Timid or Modest nature, as well as being able to use all four
coverage moves in one set.
3. Rock Polish
124 HP/ 252 SpAtk/116 Spe
124 HP/ 252 SpAtk/116 Spe
Modest @ Life Orb/Lum Berry
-Rock Polish
-Bug Buzz
-Ice Beam/Flamethrower
-Rock Polish
-Bug Buzz
-Ice Beam/Flamethrower
-Thunderbolt
So you acknowledge that Genesect’s Speed is mediocre, but you don’t want to use
a Choice Scarf set to make up for it? Well, as if Genesect couldn’t get any
better, it also possesses the ability to double its Speed, taking it from “meh”
to “Oh MEH God!”. With its natural ability to force switches and its good bulk
to take neutral and resisted hits, Genesect won’t have too many problems
getting up a Rock Polish and obliterating weakened opponents in the late game.
The EV
spread for this set is a little different. With the given EVs, Genesect has as
much power as possible, while being given just enough Speed to still be faster
than Timid Scarf Latios after a Polish, which gives you the opportunity to give
it a little bit more bulk so that it can take even more hits.
Again, you
may choose any three coverage moves you feel will be best suited for this set,
but the three listed give perhaps the best coverage possible, while lacking the
ability to OHKO Ferrothorn (who is 2HKOed by Bug Buzz anyway). In terms of
item, Life Orb is preferred, as it gives Genesect the maximum possible power
for this set, but if you’d like to use Lum for fear of having your sweep ruined
by status, that also works. You could even use Expert Belt if you don’t wish to
take 10% recoil from Life Orb, but L.O. is probably the most optimum bet.
Lastly, of
course, if you do not wish to get all technical with the spread, the standard
252 Sp.Atk/252 Spe Modest spread may be used, as it will do essentially the
same exact thing.
4. Sub + 3 Attacks
8 HP/252 Atk/248 Spe
Modest @ Life Orb/Expert Belt/Leftovers
-Substitute
-Bug Buzz
-Ice Beam
-Thunderbolt
8 HP/252 Atk/248 Spe
Modest @ Life Orb/Expert Belt/Leftovers
-Substitute
-Bug Buzz
-Ice Beam
-Thunderbolt
A good spread
that makes prediction on your part a little easier than the standard Life Orb
variant. With a Substitute up, Genesect is free to safely fire off any of these
three powerful moves, likely scoring a KO if it’s Downloaded some Special
Attack. With 8 HP, Sect can set up a maximum number of Subs while being able to
dish out an additional hit in the right circumstances. Life Orb is great for
the power, but it can wear Genesect down very quickly in tandem with
Substitute. For this reason, Expert Belt can provide a minor boost against certain
threats, while Leftovers increases longevity at the cost of some oomph.
Other than
the fact that Substitute eases prediction and optimizes Genesect’s other stats,
this set is still not too different from all the others. Still, it is very
effective if used correctly.
5. GeneSpecs
6 Atk/252 SpAtk/252 Spe
Modest/Jolly @ Choice Specs
-U-Turn
-Flamethrower
-Ice Beam
-Thunderbolt
Modest/Jolly @ Choice Specs
-U-Turn
-Flamethrower
-Ice Beam
-Thunderbolt
This last set is a little bit different from the others in that its main
purpose is to mow down anything that switches in to Genesect’s wrath. With brilliant
coverage and great power naturally, Choice Specs is an obvious aid to this
Pokemon’s dominance. However, Genesect has something that no other Specs abuser
in OU can boast of; Download. This means that if you send Genesect in on
something with high Defense, it will be blessed with an unbelievable 50% boost
to its already sky-high Special Attack. That’s 837 Special Attack with a Modest
nature and Choice Specs factored in, which is, needless to say, very deadly.
U-Turn is still here in case you
are granted an Attack boost, as it can still allow you to scout your opponent’s
team efficiently. Use this set with Thunder Wave support and you’ll be able to
sweep any type of team later in the game.
Other Options:
Genesect does have a few
other move choices that you would think might be viable, but not too many of
them are, given its hit-and-run nature as well as the fact that all of the
above listed moves usually get the job done better. On the off-chance you are
using Sect on a Hail team, you may use Blizzard over Ice Beam. Likewise,
Thunder over Thunderbolt can be selected on a Rain team. Solar Beam is decent
on Sun teams, and Hidden Power is there to tighten up the coverage furthermore.
Also, Psychic may be used to have an easier time against Terrakion, but this is
generally unfavorable due to the fact that Terrakion is probably the only
reason you’d run Psychic anyway (as everything else weak to it can be handled
with another move).
As far as
physical options go, there really aren’t any that make use of the wonderful 120
Attack stat aside from U-Turn. Quick Attack is there for priority, but its
coverage sucks and it’ll seem more like a wasted moveslot more times than not. It
even gets Hone Claws, which could be good, but isn’t because the only physical
move Genesect will be using would erase that boost anyway.
Conclusion:
Despite Genesect’s one-sided movepool, it has plenty of other blessings that
make it a truly versatile and prominent Pokemon in the OU metagame. It’s an
excellent offensive threat capable of fitting onto any type of team you can
come up with. There is some speculation that it might even be banned to Ubers,
but until that day comes let’s enjoy the havoc caused by this ancient bug on a
metagame that deserves its potential, but probably doesn’t need it too badly.
Competitive Usability:
Pros-
- Download
- Good Defensive Typing
- Solid Defensive stats for an Offensive Pokemon
- Great base 120 Offensive stats
- Amazing Coverage
Cons-
- 4x Weakness to Fire
- Middling base 99 Speed
Verdict: 9.5 out of 10
Genesect looks pretty cool. It reminds me a bit of Yanmega, as if the two could
be prehistoric mecha-cyborg counterparts or something, which is nice. Genesect also
looks robotic in its features, and with that badass cannon on its back, you
know that it’s not willing to take s*** from any Pokemon! Overall, I commend
Genesect’s originality. It also has an amazing back story; Team Plasma was
attempting to enhance certain species of Pokemon by giving them biologically-attached
weapons in an attempt to create the “perfect Pokemon”. N pulled the plug on
this project, however, leaving Genesect in an imperfect (albeit still very
powerful) form. Probably my favorite background story for any legendary
Pokemon.
Aesthetic Design: 9 out of 10
Thursday, July 26, 2012
Competitive Battling Spotlight #37: New Pokemon Fourteen
The awesome Mienshao!
![]() |
| Fighting |
Tier: UU (as of July 2012)
Stats:
H.P.: 65
Attk: 125
Def.: 60
Sp.A:95
Sp.D: 60
Spe: 105
Abilities:
Inner Focus: Prevents being flinched by opponent’s moves. This ability is rather
situational and, when compared to Mienshao’s other two options, doesn’t stand
out much at all. It’s nice to be able to ignore an opposing Mienshao’s Fake
Out, or even an Iron Head flinch run from a Jirachi, but in both of those
scenarios, Mienshao will be taking a lot of damage due to its frailty. In
short, you’re better off switching out to a Pokemon that can take the flinching
hits than leaving Mienshao in to ignore them.
Regenerator: Restores
up to 1/3 HP when switched out of battle. For a frail offensive
Pokemon, this may seem like an odd choice of ability, but it actually comes in
handy more times than you’d think. Most common Mienshao sets will run Life Orb,
which means that the restoration of 33% of your health will definitely be
welcome. U-Turn also capitalizes on Regenerator’s effect, dealing damage on the
opponent while scouting what they’ll do next. Definitely an excellent ability
for Mienshao.
Reckless: Boosts
the power of recoil moves by 20%. Hi Jump Kick nabs the boost from Reckless for
its potential to lose half of Mienshao’s HP if it misses. This means that
Mienshao’s most powerful STAB move is made even stronger with Reckless. This
ability is probably tied for Mienshao’s best option because it is tailored
toward more offensive play, which is how Mienshao should be used.
Analysis:
Mienshao is a good Pokemon introduced in Black and White. With its Fighting
typing and a very good movepool backed by good offensive stats, it really has
everything it needs to take apart stall teams and even single-handedly beat out
most of its common counters. However, despite its great list of assets, it just
wasn’t cutting it in OU. With threats like Terrakion in the tier, most Fighting
types have been subjugated to much lower usage, due to his beastly dominance
and command of almost the entire metagame with just two moves. This, coupled
with quite poor defenses, sent Mienshao packing at the end of June to the lower
realms of UU.
Which is,
in my opinion, a grave mistake. Right as it entered UU, Black and White 2
became released into the competitive scene, blessing Mienshao with a purely
offensive ability in the form of Reckless. Reckless allows for Mienshao’s
already destructive Hi Jump kicks to hit very, very hard. It also has access to Hidden Power Ice backed by a
decent base 95 Special Attack to take on the likes of Gligar or Claydol.
Regenerator isn’t a bad ability for it, either, as with a standard Life Orb set
with Fake Out and U-Turn, a lot of the damage taken from prior turns can be
relieved.
With this
wonderful coverage and power, Mienshao has the potential to single-handedly
increase the viability of offensive play in the Underused tier, being capable
of ripping apart entire stall teams on its own. I never liked it too much in OU
(I <3 Terrakion), but in UU I think it is safe to say Mienshao will quickly
Jump up the ranks.
Potential Sets *all sets may effectively use either Regenerator or
Reckless, unless specifically stated*:
1. Enter, the Shao
252 Atk/6 SpAtk/252 Spe
Naïve/Naughty @ Life Orb
-Fake Out
-Hi Jump Kick
-Stone Edge/Hidden Power Ice
-U-Turn
252 Atk/6 SpAtk/252 Spe
Naïve/Naughty @ Life Orb
-Fake Out
-Hi Jump Kick
-Stone Edge/Hidden Power Ice
-U-Turn
This was a
common spread during Shao’s stay in OU, and for good reason. With Life Orb and
125 Attack, Fake Out serves as an excellent way to get some early damage on the
opponent’s Pokemon. Hi Jump Kick is the main move of the set, being able to
punch holes in anything that doesn’t resist it. Stone Edge and Hidden Power are
for coverage, while U-Turn gets Mienshao out of there and attains momentum in
your favor.
2. Deadly Dancer
6 HP/252 Atk/252 Spe
Jolly/Adamant @ Fighting Gem
-Swords Dance
-Hi Jump Kick
-Acrobatics
-Stone Edge/Hidden Power Ice/Substitute
6 HP/252 Atk/252 Spe
Jolly/Adamant @ Fighting Gem
-Swords Dance
-Hi Jump Kick
-Acrobatics
-Stone Edge/Hidden Power Ice/Substitute
If Mienshao weren’t so frail, or if it were just a bit faster, this set would
probably ban it straight to BL. After a Swords Dance, Hi Jump Kick alone is
capable of 2HKOing everything in the entire tier that is not a Ghost type. Even
Slowbro, an expected counter to Mienshao, loses AT LEAST 60% of its health just
by switching in to one of these. For this reason, with Acrobatics being able to
hit a lot of things HJK can’t (in addition to being boosted once Fighting Gem
is used), this set has near perfect coverage. Just pair Shao with a fast
Pursuit trapper (ahem, Krookodile) to get rid of Ghosts and other fast threats,
and you will have no problem sweeping teams.
3. Choice Scarf
252 Atk/ 6 SpAtk/252 Spe
252 Atk/ 6 SpAtk/252 Spe
Jolly/Adamant @ Choice Scarf
-U-Turn
-Hi Jump Kick
-Stone Edge
-U-Turn
-Hi Jump Kick
-Stone Edge
- Dual Chop/Aerial Ace
With Mienshao’s unique and excellent Speed stat, as well as great offensive
skill, a Choice Scarf set can be extremely effective, especially as it allows
for you to outspeed and kill nearly every common Scarf user in UU (Flygon,
Darmanitan, Krookodile, etc). Jolly is preferred here, to reach the maximum
potential Speed, though Adamant allows for the Hi Jump Kicks to hit much
harder.
In terms of
coverage, Hi Jump Kick and Stone Edge are almost all you need, having excellent
synergy together. Dual Chop can be made use of to break Subs and hit Dragons
hard, but usually Hi Jump Kick can do that better.
You may run
either Reckless or Regenerator on this set, depending on what you want to do.
If you’d like HJK to be as powerful as it can be, obviously Reckless is what
you want. But if you want ScarfShao’s role to be more of a hit-or-miss kinda
thing that focuses more on prediction than doing heaps of damage, then
Regenerator is grand with U-Turn. Either one works very well here.
4. MienChoice
6 HP/252 Atk/252 Spe
6 HP/252 Atk/252 Spe
Ability: Reckless
Adamant @ Choice Band
-U-Turn
-Hi Jump Kick
-Stone Edge
-Aerial Ace
Adamant @ Choice Band
-U-Turn
-Hi Jump Kick
-Stone Edge
-Aerial Ace
Choice
Banded Mienshao serves a different role than its Scarf counterpart, and that is
to hit things hard. With Hi Jump Kick
and Reckless, Mienshao becomes more powerful than even Choice Banded Adamant
Terrakion, which is quite a feat to accomplish considering it is nearly just as
fast. In UU, not many things can live a Hi Jump Kick from this set, meaning
that you’ll be catching a lot of things off guard with your sheer outright
power. Because of this, as always, team support will help optimize this set.
Because the
Adamant nature loses out on a little bit of Speed here, you’ll want to use
something fast to make up for and take out the quicker threats that Mienshao
might have trouble with (such as Azelf, or Flygon, to name a few). Maybe using
your own Choice Scarfer could help greatly to patch up this lack in outright
Speed. Also, because of Mienshao’s notoriety as both a powerful and versatile
offensive threat, it is likely to force
a lot of switches from things like Scrafty, Snorlax, Porygon2, etc. For
this reason, entry hazards will be a great aid to this set, as with any other.
5. Mienshao, Would You Knock it Off Already?!
4 Hp/252 Atk/252 Spe
Jolly @ Life Orb/Leftovers
-Knock Off/Substitute
-Toxic
-Hi Jump Kick
-Stone Edge/U-Turn
Jolly @ Life Orb/Leftovers
-Knock Off/Substitute
-Toxic
-Hi Jump Kick
-Stone Edge/U-Turn
Of course, where would I be without my somewhat-gimmicky sets. Here I’d
like to believe that this set has the potential to cripple and possibly kill
most of Mienshao’s common counters and checks, such as Slowbro, Azelf and any
Ghost type. Using the logic that Mienshao will likely be forcing a lot of
switches, you can use your awesome prediction skills to know when your opponent
is going to send something in to wall or outrun Shao, smacking them with a
Knock Off or Toxic (or setting up a safe Sub) and likely crippling their
initial strategy (and definitely confusing the **** out of them!).
Afterward,
you may either fire off a Hi Jump Kick or U-Turn out to an appropriate
check/counter. Stone Edge is also a great option here, as it can kill opposing
Chandelure on the switch.
This set has the potential to
work because it allows you to weaken something that would otherwise win
one-on-one against Mienshao so that once it’s finally gone, Shao or something
else on your team can remove the remainder of the weakened threats.
6. Life
Orb + 3 Attacks
4 Hp/252 Atk/252 Spe
Jolly @ Life Orb
-Protect/Substitute
-Hi Jump Kick
-Stone Edge
-U-Turn
Jolly @ Life Orb
-Protect/Substitute
-Hi Jump Kick
-Stone Edge
-U-Turn
Just like a standard offensive set, but with a small addition. With
Protect or Sub, Mienshao’s ability to scout opposing threats is made apparent
here. Using one of the aforementioned scouting moves, you can ease your
prediction greatly, shedding light on how to react to an opponent’s Pokemon.
Protect gives you the ability to determine (possibly) whether an opponent is
Choiced or not, and also shows a bit of their strategy to taking your Mienshao
down. once you have learned of this, you are free to act accordingly, giving
you a slight edge.
Conclusion:
Mienshao is a fantastic addition to the competitive metagame with its great
stats, typing and abilities. Additionally, its ability to beat out its own
counters with some advanced prediction and rather unconventional sets make it a
great strategy Pokemon for those who enjoy playing mindgames, or just
altogether catching your opponent off guard. Definitely try out Mienshao on a
UU team sometime soon, because it may not last there for long!
Competitive Usability:
Pros-
- STAB Fighting and a movepool with good coverage.
- Great Offensive stats across the board.
- STAB Hi Jump Kick boosted by Reckless
- Regenerator, to make up for its frailty.
Cons-
- Very fragile.
- Narrow Special movepool.
Verdict: 8 out of 10
Mienshao looks like a weasel with long, floppy hands. Its coloration and design
are also rather unconventional for a Fighting type. The good thing about all of
this is that Mienshao is pretty unique, both as a Fighting type and as a
Pokemon in general. The bad is that it’s actually kinda creepy, and I’m not
entirely sure what type of look its designers were really trying to depict.
Aesthetic Design: 6 out of 10
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