Enjoy!
Sunday, October 16, 2011
New Pokemon Art: Pokemon by Numbers #1
Enjoy!
Monday, October 10, 2011
Competitive Battling Spotlight #23: More Pokemon Bans


While Sand may see a few changes implemented within the next month or so, I don't see Rain teams really changing at all now that Thundurus is gone. Surely he was one of the most deadly Rain abusers out there, but he really functioned well on any type of team, meaning he was not only limited to abusing Drizzle. For this reason, I don't think too much will change for standard Rain.
What Thundurus's absence does mean now is that Tornadus, recently degraded to UU, should be making a comeback to OU soon, considering that Thundurus's outclassing was one of the largest reasons for Tornadus being so rarely used.
Lastly for the Overused tier, I think we shall see the dawning of a new day for Sun teams, considering that Rain and Sand dominance hugely outclassed them previously. With Drill and Thund gone now, I think Ninetails and friends will see a little bit more prevalence in the tier. This also makes Tentacruel perhaps the best Rapid Spinner now, fearless of being EQ'ed by Drill.


The fact that now just about every tier has been shifted greatly really makes for a fun and exciting time for Black and White competitive battling. Undoubtedly, a slew of new threats will shine, and with a little centralization in the upper tiers gone, I am excited to begin team building for any of the aforementioned metagames. For a list of the new and Updated Tiers, click here.
Tuesday, October 4, 2011
Competitive Battling Spotlight #22: Updated Tiers
The usage statistics for the month of September 2011 have been released, and there are some very notable changes to each tier. Namely, a number of Pokemon have dropped and risen, giving way to a presumably new metagame. OU saw not much change, with Espeon and Celebi moving up from BL and UU respectively, while the most notable new addition is the anti-metagame slug, Gastrodon. UU saw the most changes, with a whopping 13 Pokemon added, having either fallen or risen from OU or RU respectively. Here is a rough summary of what's new. Let the speculation begin!
OU, as I've said, hasn't changed too much at all. Its three additions, Celebi, Espeon and Gastrodon, were seen coming from miles away, and I don't think any of these will drastically change the metagame at all, considering they all saw abundant Standard use before this month's results. No, I think if any drastic change will come it will happen this month, with the potential ban of the tier's arguably most destructive threat, Thundurus.
Definitely the most changed tier, UU has added a massive thirteen members to its roster; about half from OU and the rest from RU. I think each one of these Old-OUs will have a lot to bring to the table in UU, and some of them will no doubt command the full spotlight from the current Top Five.
Support has a whole new name
Whimsicott was one of the most used Pokemon when Black and White were new, but it has since seen a massive decline in usage, thanks to its subpar defenses and lack of full recovery. Otherwise, it has always been at the peak of all Support Prankster abusers, and with priority Sub-Seeding and Taunt, it can redefine annoying Grass type, giving Roserade and Sableye some quite needed competition.
On another note, Blastoise and Umbreon, two supreme bulky threats that previously bolstered many RU teams, have joined the already large amount of Walls in UU, each boasting their own share of usability factors. Blastoise combines great bulk with good defenses and a nice typing, as well as Rapid Spin, to serve as a different form of Defense for teams used to Empoleon and/or Donphan. Umbreon, on the other hand, abuses Wish-Passing and Heal Bell support to serve as a decent Dark type counterpart to Blissey (with both better and worse aspects).
Cresselia and Porygon 2 also join the ranks as two extremely bulky Pokemon with a great amount of Support and stall options that I think will help to further balance out the tier, while giving Chansey and Registeel some much needed backup, while the addition of Hippowdon and Rhyperior will allow for bulky offense, and more particularly UU Sand Teams, to shine more brightly. Overall, the future is looking steady for Defensive teams in UU.
If you think Stall is looking as prominent as ever for the Underused metagame, you might want to consider the new offensive baddies in the tier. Machamp and Darmanitan make primed appearances, after having been outclassed in OU for so long. With not many Physical threats that can hit at all as hard as these two in UU, be sure to be packing some extra Physical bulk with these two having been let loose. Likewise, Chandelure, with its devastating base 145 Special Attack and great offensive typing, makes an appearance as easily one of the most prominent Special threats ever to be seen here. Though Blissey, and likely Blastoise and Umbreon, will keep it in check as notable Special Walls, it is safe to say that A LOT of things are not going to enjoy taking a STAB Overheat from a Specs Chandelure. Keep your eyes peeled for this as well as Scarf and SubCM sets. Golurk also makes a nice addition to the tier, as with its unique typing and great offensive presence, it Chandelure easily become two very potent Spin Blockers, adding a nice range of selection in this tier.
Furthermore, Tornadus is a hyper-offensive beast just waiting to take command of a metagame that it easily outspeeds, overpowers, and generally outsmarts. So Chansey can switch into that super-powerful Hurricane? Not with an unexpected Hammer Arm forthcoming! Tornadus, while entirely outclassed by its brethren Thundurus in OU, has everything it needs to be a serious problem for many unprepared UU teams. It could use a little more coverage options, but for now I think he is the silent secret weapon that every offensive team has been looking for.
The Top Tier threats
OU, as I've said, hasn't changed too much at all. Its three additions, Celebi, Espeon and Gastrodon, were seen coming from miles away, and I don't think any of these will drastically change the metagame at all, considering they all saw abundant Standard use before this month's results. No, I think if any drastic change will come it will happen this month, with the potential ban of the tier's arguably most destructive threat, Thundurus.
Fallen Warriors and Struggling Heroes; a New Underused Perspective
Definitely the most changed tier, UU has added a massive thirteen members to its roster; about half from OU and the rest from RU. I think each one of these Old-OUs will have a lot to bring to the table in UU, and some of them will no doubt command the full spotlight from the current Top Five.
Support has a whole new name

On another note, Blastoise and Umbreon, two supreme bulky threats that previously bolstered many RU teams, have joined the already large amount of Walls in UU, each boasting their own share of usability factors. Blastoise combines great bulk with good defenses and a nice typing, as well as Rapid Spin, to serve as a different form of Defense for teams used to Empoleon and/or Donphan. Umbreon, on the other hand, abuses Wish-Passing and Heal Bell support to serve as a decent Dark type counterpart to Blissey (with both better and worse aspects).

Cresselia and Porygon 2 also join the ranks as two extremely bulky Pokemon with a great amount of Support and stall options that I think will help to further balance out the tier, while giving Chansey and Registeel some much needed backup, while the addition of Hippowdon and Rhyperior will allow for bulky offense, and more particularly UU Sand Teams, to shine more brightly. Overall, the future is looking steady for Defensive teams in UU.
Powerhouse Punishment

Lastly, I'd like to take a moment to consider the final two new UU additions, Stoutland and Tornadus. With Hippowdon and Hippopotas both as very usable Sand Streamers, along with an army of great Sand abusers/supporters in the tier, it is quite easy to envision Stoutland as the mini-Excadrill of this tier. In other words, expect Sandstorm to be very common in the common months, thanks to the addition of Stoutland (and let's not forget Magic Guard Zam).

Saturday, October 1, 2011
Poll Results #1
This is a bit late, but the results have come in from my previous poll "Which Pokemon should be banned from its respective tier?", and it looks like a close race between the lightning god Thundurus and the moon duck Cresselia, with Cresselia receiving 20% more of the votes, making her the "winner".
Results:
Cresselia (from RU)- 60%
Chansey (from UU)-0%

Thundurus (from OU)-40%
While I do agree with Cresselia being banned from RU, I don't think it will happen just yet. The reason for her RU placement is mainly because she is potentially outclassed by the two pink blobs and also because Psychic is not an ideal defensive typing with Tyranitar and Scizor dominating OU, and Heracross and Escavalier running rampant in UU. RU provides a nice little niche for Cress, where she is no doubt the best physical wall among many powerful, but not too threatening mons. She also has Yanmega, Venomoth and Sharpedo to keep her in check with powerful Super Effective moves, though none of these likes being Thunder Waved. Overall, Cresselia is very annoying in RU, often times walling whole team types unless you slap a status on her, but I think that for the time being she will remain in RU. I'd prefer her to be banned, but let's face it, how long could she hack it in the upper tiers?
On a completely opposite note, second place in the poll was none other than the ravishing Thundurus, argued by many to be too broken for the Overused tier. While more people wished away Cresselia from RU, it is very likely that the Bolt Strike Pokemon won't be residing in its current tier too much longer. With suspect voting underway this second, it is only a matter of days now before we discover Thundurus' fate. A lot of higher-ranked players believe him to be broken, and for good reason too! But don't expect this to be the last you hear of the Zeus replica on this blog. Should he remain in OU, I will happily write an analysis of him. However, should he be banished, I might just write a little Ban Review like I did when Garchomp was thrown to Ubers.
Lastly, Chansey received Zero (0) percent of the spotlight, garnering no votes in the poll and remaining, in your eyes, in UU for good reason. What I find interesting is that Chansey is much better now even than Blissey, but her usage keeps her in the lower realm of UU. This is good though, mainly because she is not broken, and probably doesn't need to go BL or OU, but can still be used in any of the upper tiers, in all of which she shines as a supreme Special Wall.
It will be interesting to see how the next few waves of tiering will go for these and every Pokemon. But my guess is as good as anyone's right now. Will any of these ever be banned from their tiers? Will none of these? A little food for thought.
***Also, check out the New Poll; Which of the new DW Pokemon released is the best?
Results:

Cresselia (from RU)- 60%


Thundurus (from OU)-40%
![]() |
One of the bulkiest Pokemon in the game. |
![]() |
Will Thundurus be gone from OU soon? |
Lastly, Chansey received Zero (0) percent of the spotlight, garnering no votes in the poll and remaining, in your eyes, in UU for good reason. What I find interesting is that Chansey is much better now even than Blissey, but her usage keeps her in the lower realm of UU. This is good though, mainly because she is not broken, and probably doesn't need to go BL or OU, but can still be used in any of the upper tiers, in all of which she shines as a supreme Special Wall.
![]() |
Chansey, as bulky as ever, remains a dominant force in UU. |
It will be interesting to see how the next few waves of tiering will go for these and every Pokemon. But my guess is as good as anyone's right now. Will any of these ever be banned from their tiers? Will none of these? A little food for thought.
***Also, check out the New Poll; Which of the new DW Pokemon released is the best?
Wednesday, September 28, 2011
Competitive Battling Spotlight #21: New Pokemon Ability Releases
Starting September 28, 2011 (tomorrow), the new Spooky Manor Pokemon Dream World Expansion will become active, allowing for the ability to obtain a whole range of new Pokemon with their Hidden Abilities, as well as new furniture and items for your Dream House.
The reason this is important from a competitive standpoint is that several Pokemon to be released in this wave include Magic Guard Abra, Gluttony Spoink, and Volbeat, Illumise and Sableye all with Prankster (among many others). This means that a lot of fearsome threats are to be added into the mix of the lower tiers, such as RU and UU, and since this is the first major and noteworthy addition from the Dream World into the Competitive Battling scene, it will be extremely interesting to see how these things play out against some of today's top tier threats.
Here are some interesting sets that might be prominent in the new metagame. Please keep in mind that at this moment I am not sure where each of these will end up tier-wise, so these are rather rough, but still quite useful, sets:
Prankster Sableye
252 HP/252
Def/4 Sp.Def
Impish @
Leftovers
-Taunt
-Will O
Wisp
-Recover
-Knock
Off/Toxic/Sucker Punch
Sableye with Prankster is one of
the most anticipated Pokemon to be released due to its excellent ability, and
unique typing and movepool that allow it to easily come to occupy a special
niche in the metagame in the coming months. While none of its stats are even
above average, with max HP, max Defense and Will O Wisp, it can serve to wall a
great portion of physical threats, such as Excadrill, Toxicroak, Dragonite,
etc, crippling them before they are able to do much damage. The fact that
Sableye’s typing grants it no weaknesses is also an enormous benefit on a
support set like this one, as only the most deadly of offenders will be able to
do it in.
Other noteworthy moves at Sab’s
command include Taunt, Recover and even Trick, all of which give it an
astounding edge over today’s most common Prankster abusers. For more fun with
Prankster, you may fill the last slot of this set with Trick, and equip Sableye
with an Iron Ball (or Macho Brace) instead of Leftovers. This will allow you to
cripple other fast threats, namely Fire types that can’t be burned with WoW and
Special Attackers that Sableye would not otherwise wall. Additionally, as a Ghost type Sableye fills the role of an excellent Spin Blocker on the likes of both offensive and defensive teams that rely heavily on entry hazards to diminish threats. Overall, this is one
Pokemon that is sure to skyrocket in usage due to its new toy. Be sure to look
out for Sableye’s debut in the lower (and perhaps even upper) tiers, and be
sure to be prepared for it as well.
Volbeat Prankster
252 HP/252 Sp.Def/4 Spe
Careful @ Leftovers
-Substitute
-Tail Glow
-Baton Pass
- Confuse Ray/U-Turn/ Roost
Volbeat also has access to
Prankster now, and, like Sableye, fills a completely new niche in the metagame
for its unique movepool. Priority Sub is something not commonly seen, except on
Thundurus and Whimsicott, but it serves a vital function on this set due to the
remaining moves. Additionally, Volbeat also has access to priority Tail Glow,
allowing for a quick +3 in certain situations. And while Beat’s Special Attack
is one of the most awful ever conceived, being the only Prankster abuser with
access to Baton Pass gives it an automatic Green Card into the land of success.
If used correctly, this set can be extremely deadly, as Volbeat need only
utilize one or two turns of setup, after which the Baton Pass is essentially
guaranteed. This is an excellent support spread that can vastly benefit nearly
any Special Attacker in the entire game, bulky or speedy. You better get your
Taunters ready for this one, lest you be swept by a +6 Reuniclus behind a
Sub!!!!!
Magic Guard Alakazam
252 Sp.Atk/4 Sp.Def/252 Spe
Timid @ Life Orb or Focus Sash
-Psychic
-Shadow Ball
-Focus Blast
-Psyshock/Guard Split/Recover
My personal favorite of all the new
DW Pokemon released in this mix, Magic Guard Alakazam is the long awaited key
to redemption for this old wizard-thing. I mean, seriously, how beautiful is this?!
Zam is one of the fastest Pokemon in UU right now, boasting 120 Speed, and with
an endlessly complementary base 130 Special Attack, is essentially the epitome
of an offensive threat. This, coupled with a movepool that almost always yields
perfect coverage, creates a deadly threat now immune to entry hazards and
residual damage from the likes of Poison, Burn or Leech Seed. This is almost a
perfect offensive threat, in that it can come in all day without fear of losing
health from SR/Spikes and blast away at an opponent’s weakened mons. As Life
Orb will now no longer sap 10% of Zam’s health, you need only ensure he not be
slapped by faster threats and priority. If you can ensure this simple task is
done, you’ve got yourself a god of a Pokemon just waiting to obliterate
cowering threats.
A good item for MGZam is definitely
Life Orb, as it optimizes damage output with the excellent coverage to back it
up. Likewise, a Focus Sash variant may be employed, as without fear of hazard
damage, you can save it for later and still have your Sash intact if at full
health. Additionally, Choice Scarf is a wondrous option for such a Pokemon as
Alakazam, if you want a deadly revenge killer at your command.
As of right now, Alakazam sits
comfortably in the top percentage of RU monsters, but I think Magic Guard is
just the gift to send it packing straight to UU, or perhaps, dare I dream it,
OU.
Honorable Mentions:
The following Pokemon also have decently notable tools attained from Spooky Mansion, though not as amazing as the previously mentioned threats.
The following Pokemon also have decently notable tools attained from Spooky Mansion, though not as amazing as the previously mentioned threats.





It will be quite interesting to see how any of these novelties will impact the metagame, but I think the changes will start once these new Pokemon are implemented into their respective tiers.
Happy Battling!
Happy Battling!
~Scarecrow
Friday, September 23, 2011
Competitive Battling Spotlight #20: New Pokemon Ten, Gigalith
A truly monolithic new monster.
![]() |
Compressed Pokemon |
H.P.: 85
Attk: 135
Def.: 130
Sp.A: 60
Sp.D: 70
Spe: 25
Abilities: Sturdy: This
Pokemon will survive any hit (with at least 1HP) if at full health. Because
Sturdy got a welcomed buff this generation, it now plays out far better on both
Offensive and Defensive wielders. Gigalith is no different, and with nice stats
can play either of those roles with the sanctity of having a built-in Focus
Sash, Gigalith becomes a prime threat in any of the current tiers.
Sand Force (DW): Attacks
of the Ground, Rock, and Steel types are boosted in power by 33% in a
Sandstorm. This ability can actually help Gigalith out a lot more than some
might think. With natural bulk and a lot of HP and Sp.Def investment, Lith will
be easily able to survive hits and fire back with extremely powerful STAB and coverage
moves. I think Sand Force will be an excellent addition to the Choice Band set
once it gets released.
Analysis:
Prior to the release of Black and
White, when the hubbub for certain new monsters (anyone remember Prankster
Volbeat or the insane amount of Whimsicott being used??) was a bit skewed,
Gigalith was looked at by most as a welcomed addition to the spot of Offensive
lead. It had all the right qualities; a high Attack stat, good Defense, Sturdy,
and of course, Stealth Rock (at the time people had though SR had died off).
Fast forward nearly a year and you have Gigalith posted far below the cutoff
point for even RU, forgotten by those who once loved it. The reason for this is
that things like Donphan and Rhyperior quickly edged it out in the bulky
Stealth Rock department, while Terrakion (and Rhyperior again) were
exceptionally better in terms of Offense.
But this
doesn’t completely spell doom for the monolithic behemoth of a stone, as
Gigalith has come to fill a special niche in today’s metagame with its power,
precise ease at setting up Stealth Rock, and ability to Explode, should the
need arise.
Potential Sets:
1 1. GigaLead
252 HP/252 Atk/4 Def
Adamant @ Leftovers or Wide Lens
-Stealth Rock
- Stone Edge
-Earthquake
-Explosion/Toxic/Rock Blast
With a great amount of Physical Bulk, natural offensive
prowess and a built-in Focus Sash, Gigalith is primed for the spot of Lead on
any team type. With Sturdy it is guaranteed to get up Stealth Rocks, except
maybe against the likes of Abomasnow and fast Taunters, both of which can be
disposed of with ideal Team Support. Lith also maxes out at 405 Attack, giving
a powerful punch to the pseudo perfect EdgeQuake coverage combo. The last
moveslot may be filled with any of the provided Attacks, each of which benefits
Gigalith in particular scenarios. Explosion, despite its decrease in Power this
generation, is ideal with 405 Attack to effectively blast holes in weakened
Offensive threats, and is also great to use against Bulky opposition, as it
allows you a free switch into an appropriate counter. Toxic is another good
move on Gigalith, as it can damage any Non-Steel/Non-Poison type switch-in and
give you the upper hand in the long run. Lastly, Rock Blast is to break
Substitutes that might otherwise give your opponent an edge for setting up and
sweeping your team. It is also much more accurate than Stone Edge and can
demolish a lot of noteworthy RU threats like Yanmega, Venomoth and Entei.
As far as
Item choice goes, Leftovers is for added longevity, and acts nicely with
Sturdy, while if that is not your concern Wide Lens may be equipped to boost
Stone Edge’s accuracy to a decent 88%.
Overall,
Gigalith has the stats and moves to work as an effective lead, and its typing,
stat spread, and unique defensive ability in Sturdy guarantee that it is not
outclassed by anything in the upper tiers, making it a great surprise lead for
OU and UU.
1 2. GraviLith
252 HP/252 Atk/4 Def
Adamant @ Leftovers or Wide Lens
-Gravity
- Stone Edge
-Earthquake
-Toxic/Rock Blast
This may
not be the most standard set by any means, as Gravity is one of the most
non-standard moves in existence, but its benefits for Gigalith and teammates
can prove to be extremely valuable if used correctly. Blatantly put, Gravity
lasts for five turns and has many effects that can exploit and ruin the
opposing team, such as:
(1)
grounding Flying types and Levitators, which
makes them susceptible to Ground type attacks, as well as Spikes and Toxic
Spikes [holders of Air Balloon are also susceptible];
(2) preventing the use of the moves Bounce, Fly, Jump Kick, Hi Jump Kick, and Magnet Rise;
(3) decreasing the Evasion of all Pokemon in battle by two [2] stages. This is essentially a 1.667% increase in Accuracy, meaning moves with 60% Base Power and higher will hit 100% of the time.
(2) preventing the use of the moves Bounce, Fly, Jump Kick, Hi Jump Kick, and Magnet Rise;
(3) decreasing the Evasion of all Pokemon in battle by two [2] stages. This is essentially a 1.667% increase in Accuracy, meaning moves with 60% Base Power and higher will hit 100% of the time.
It is easy to see where Gigalith comes into play with these
benefits, both as an Offensive and Defensive threat. Offensively, with 135 base
Attack power and two very outstanding coverage moves, Lith can hit everything
that is not a dedicated Physical wall for very high amounts of damage since
Earthquake will now hit everything in the game, and Stone Edge will hit 100% of
the time on things that resist EQ. Notable RU threats like Yanmega, Entei and
Venomoth will be much easier to dispose of with a never-missing Stone Edge,
just as Defensive beasts (Gligar and Claydol, Bronzong and Skarmory in OU) will
be more maneuverable with the fear of being hit by a powerful Quake. The
Accuracy boost to Toxic is also quite noteworthy, as it allows you to diminish
other rather bulky foes like Cresselia and Quagsire without the annoying 20 %
chance of a miss.
Overall,
Gravity Gigalith looks like a fearsome warrior on paper, but it is not all
Stones and Quakes for the Craggy monster. Though Sturdy and very usable bulk
help Giga to live a hit from most things and set up Gravity indefinitely, other
powerful monsters, or fast Taunters can find themselves easily outstepping Lith
before he can do much at all. For this reason, it is a great idea to pair this
set with strategically placed partners in your team, such as other Gravity
users and/or hazard support so that you can fully make use of the fact that everything (bar Poisons and Magic
Guards) will be damaged by Spikes and T-Spikes. Considerable teammates that can
also utilize Gravity include Alakazam and Porygon-Z on the Offensive side, and
Clefable and Dusknoir on Defense. Scolipede, Ferroseed and Drapion will gladly
fill the role of Hazard support.
2 3. Of Sandstone
252 HP/4 Atk/252 Sp.Def OR 252 HP/252 Atk/4 Sp.Def
Careful OR Adamant @ Smooth Rock
-Sandstorm
-Stone Edge
-Earthquake
-Toxic/Explosion
The second
best Sand Rush abuser (Stoutland) lies quite dormant in RU. But though no
Auto-Sand support is present in the tier, Gigalith has an amazing amount of
assets to make use as an effective Sandstormer, bolstering the capabilities of
appropriately selected teammates. With the ability to live any hit when at full health, you are guaranteed to set up an
eight-turn Sand with Smooth Rock equipped. Explosion is to decimate anything
that then stands in your way, and also for scouting purposes so that you may
get a free switch into just about anything at the cost of Giga’s life.
EdgeQuake is for….well, you know.
Though the
Hippos, T-tar, Excadrill, and Landorus reside in the upper tiers, the
possibility of making a dominant Sand team in RU is very real, with Sand lovers
like Stoutland, Durant, Krookodile and Cacturne for excellent Offensive
potential. Also on the Defensive side of things, a myriad of beasts including
Claydol, Clefable, Mandibuzz (with Overcoat), Ferroseed, Rhyperior, Crustle and
Rhydon [the latter 3 of which garner an astounding 50% bonus to their Special
Defense] can all make wondrous use of the Storm and work well to form solid
cores for more Defensive teams. A lot of these Pokemon are even capable of
setting up Sandstorm as well, so you can have a nice backup should Gigalith
fall or your initial Sandstorm should falter.
In terms of
EV spread, an ideal one would be Max HP and Max Sp.Def with a Careful nature,
so that you can more optimally abuse Sandstorm once it’s up. Alternatively, Max
Defense may be attained, though Lith hits very high Defense without any
investment. Furthermore, if you’d like to play more offensively, a standard
spread of 252 Attack with Adamant nature is ideal.
3 4.
BandedLith
252 HP/252 Atk/4 Def
Adamant @ Choice Band
-Stone Edge
-Earthquake
- Return
- Rock Blast/Explosion/Heavy Slam
By now, you should be annoyed with
what I have to say about Gigalith, but a Choice Band set is effective for
abusing this monster’s mountain-high Attack stat, good coverage options, and of
course, Sturdy. The outright power and coverage of this set also serve to make
a great anti-lead in both RU, and also in UU where things like Frosslass and
Nidoqueen are common. The motives of a CB Pokemon remain true here, as dishing
out disastrous attacks and hitting surprise switch-ins anchor this set as being
extremely reliable, scoring notable 3HKOs on dedicated Physical walls like Max
Defense Cress and even Cofagrigus. And while this may not be something
exceptional to boast about, there still remains a possibility of landing a
Critical Hit with that STAB Stone Edge.
The usual two-move coverage scheme
returns here as always, with a number of notable options to back it up. First
off, Return adds a decent means of hitting typical resists of EdgeQuake, and
with base 102 power should hit a lot of things quite hard. Rock Blast is nice
to prevent the opponent from setting up a Substitute, and has a chance of
hitting harder than Stone Edge at the 5-turn max. Explosion is another great
move choice that works well against powerful foes once Sturdy has been
activated. Lastly, Heavy Slam is an interesting choice as it acts similarly to
Grass Knot in that the opponent’s weight affects how powerful of a move it will
be. This could be beneficial against lighter opponents and adds significant
coverage as well.
Because Gigalith is slow, it lacks
a convincing amount of purpose for use when considered against
super-powerhouses Honchkrow and, especially, Rhyperior for employment of Choice
Bander on a team. This is likely because, despite the fact that Lith has an
astounding Attack stat, there remains a certain lack of additional factors that
make him a particularly superb Band abuser. Blatantly put, he is “just another
Rock type” and has nothing entirely worth note when compared to things like
Rhyperior, Archeops, and even Golem.
Despite these shortcomings,
Gigalith does make great use of its ability and is a great surprise player
against teams who would normally expect a Standard Lead set and can add the
very beneficial element of surprise to your roster, potentially giving you a
slight edge over the opposing team. Use Gigalith, as with anyting, for its
assets, and because these are unique in of themselves, it is hard to say he is
outclassed by anything upon more in-depth consideration.
Competitive Usability: 7 out of 10
Gigalith's design didn't stand out too much to me when I first saw it. In fact, I didn't even think it was a final-stage evolution, I thought it still had a couple more to go through to reach its highest state of awesomeness. Its shiny sprite is pretty awesome, resembling some sort of crystal rock formation, but otherwise, I think the whole scheme is a bit sub-par.
Aesthetic Design: 7 out of 10
Sunday, September 11, 2011
RMT #2: Standard OU Team; “In the Desert”
In the Desert
In the desert
I saw a creature, naked, bestial,
Who, squatting upon the ground,
Held his heart in his hands,
And ate of it.
I said: "Is it good, friend?"
"It is bitter - bitter," he answered;
"But I like it
Because it is bitter,
And because it is my heart." -Stephen Crane
Here is my second Rate My Team for this site. I must say, I am a lot more experienced with the 5th generation metagame than I was way back when I posted the first one, and for that reason I think this is a much more solid team. However, that is not to say that it is in any way perfect; I am still aware that there are some necessary improvements to be made, and I think there are still a lot of exploitable flaws present. But that is why I am posting this here, so that you can all help me make this team better, and can hopefully learn from my team building process and the Pokemon sets I use. This is an OU team, a very standard one at that, and I think it’s safe to say that OU is currently my favorite of all the tiers. I’ve tried a fair bit of RU, and even a little UU, but nothing really requires as much quick thinking and strategy as I feel OU does. But that’s just latent opinion that will probably change in a month or two.
As you will also notice, this is a very standard Sand team. Now, before you think to yourself, “Oh great, just another one of those. How boring and uncreative”, I’d like you to consider that the current OU metagame, rampant as it is with Weather teams of all forms and types, has come to need this abundance for its own stability. In other words, because there is one particular type of Weather, it is necessary to have another in order to efficiently counter it. This means that threats like Excadrill, Venusaur and Thundurus won’t entirely demolish the entire metagame in their respective Weather as long as there is another Weather type able to counter it. That is not to say, however, that Weather is the only thing capable of countering other Weather, but it is one of the few. Of course, this then makes it a cut-throat game of Last Weather Standing, but that just makes it all the more fun in my opinion.
So let’s get to the team.
Po @ Leftovers
252 HP/4 Def/252 Sp.Def, Careful
-Stealth Rock
-Ice Fang
-Superpower
-Earthquake
The foundation of this team was Hippowdon, as I knew Tyranitar is the most used Sand summoner (the most used Weather summoner in general), and wanted to experiment with a team of two auto-Sand abusers. I figured this would give me a nice advantage in keeping Sand on the field, since it is the only auto-weather with two fully evolved Pokemon able to instigate it. This means that most other weather teams would only have one means of getting up their Sun, Rain or Hail, and once I dispose of that Mon, as long as Hippo or T-Tar are still alive, I can win the Weather war. So now came time to think of a set. I knew Hippo has amazing bulk overall, but I had never once seen a max Sp.Def variant used. I wanted to try one out, and the results were wonderful. I could take hits from Choice Specs Latios and set up my Rocks indefinitely. I was also able to dapple with other common leads such as bulky or Scarfed Rotom-W, and all other Weather summoners bar Specs Politoed. This was excellent, since Hippowdon’s main use on this team is to set up Sand, lay down Stealth Rock, then die. In that sense it is more of a suicide lead, since I have Tar to ensure I get up Sand in the end.
The moveset is as odd as the EV spread, in that it plays a little bit like an offensive variant. EQ is for obvious STAB, and is useful in taking down some notable threats, while Superpower adds decent coverage and power. Ice Fang is for the likes of Latios and Gliscor, so that I can threaten them much more effectively, and since they usually don’t expect it. I used to run Slack Off in its place, but found that the recovery wasn’t as necessary as the coverage, since this plays out more like a suicide lead anyway.
Even out of dreams, the Sandman will find you.
Sandman @ Leftovers
252 HP/128 Sp.Atk/128 Sp.Def, Quiet
-Pursuit
-Thunderbolt
-Ice Beam
-Flamethrower
Hippowdon’s Partner in crime, Tyranitar, is my secondary means of setting up Sandstorm, and my primary means of taking most Special hits from less powerful threats. The set and spread may seem unorthodox like Hippo’s set, but I’ve found Tar can take hits pretty nicely and dish out a reasonably powerful, well-covered move in the process. The reason I chose Quiet and some Special Attack investment was because I wanted it to deal as much damage as possible while still being able to absorb some attacks. Thunderbolt is here for coverage, and to hit certain unsuspecting Pokemon like Politoed or Gyarados, and the rest of the set is pretty standard.
n the Sand, T-tar hits a monstrous 402 Special Defense which, coupled with a naturally high 404 HP and decent 256 Defense, allows it to take hits reasonably well. I’m also not too concerned about the lack of physical Defense, as I have something to take care of that. Tyranitar is great on this team, not only for Sand Stream, but because it can rid me of annoyingly efficient threats like Ferrothorn, Forretress, Starmie, Latios and Latias, to name a few.
He may look slow, but what goes on in that mind, you may never want to figure out.
Savant @ Leftovers
252 HP/252 Def/4 Sp.Def, Bold
-Toxic
-Slack Off
-Scald
-Fire Blast
One of the best Physical Walls in the game at the moment, I chose Slowbro for its natural ability to take powerful hits, usable Tanking potential, and uniquely excellent ability Regenerator that further increases its longevity, and thereby shortens my concern with Physical threats like Excadrill, Conkeldurr or Dragonite, all of which would otherwise threaten my team. The EVs here are standard, unlike a few other sets on this team, and I’m proud with the outcome. Slowbro is growing as one of my favorite Pokemon of 5th generation, and for good reason.
The moveset is reasonably standard as well. Scald, with its high Burn rate, only increases Slowbro’s wondrous walling capabilities, Fire Blast is for Skarm, Ferro and Forre (though all of these don’t like the Burn rate of Scald either) and Toxic and Slack Off are for bulkier threats and to Stall out other things, respectively and together. While Toxic seems nice, though, I find myself rarely ever needing to use it, and wonder whether there is another move I can replace it with that I might have generally overseen. It is necessary, though, in taking down the occasional Gastrodon if one of my sweepers is unable to. Overall, Slowbro is a hugely key member of this team, for it deals with certain Monsters and team types that no other member could.
“Why do I act like I made this when I so obviously had another hand?” –Mandala, by Circa Survive
Mandala @ Leftovers
108 HP/148 Atk/100 Sp.Atk/56 Sp.Def/96 Spe, Lonely
-Iron Head
-Fire Punch
-Thunder Wave
-Hidden Power Ice
An interesting, yet key member to this team, this rather unconventional Jirachi set fills several roles at once. With the given EVs, it is bulky enough to take hits, dish out some powerful Iron Heads that work brilliantly in tandem with the T-Wave hax, and can even outspeed and KO common Gliscor and Dragonite sets, neither of which ever expect an oncoming HP Ice. Because spreads like Sp.Def Wall Rachi, SubCM Rachi, and even ScarfRachi are more commonly seen today, this little guy becomes my secret weapon, scoring notable KOs on Pokemon that would otherwise win against it, which forces my opponent into a minor state of confusion, giving me an immediate upper hand. Paraflinch hax is as annoying and prominent as ever on this set, and it really helps me out in the long run against threats who rely on Speed to win their side of the battle. This is a very viable Jirachi set, and is recommended if you want to try something new. Courtesy of Faladran.
Now, let’s get to the Offense of the team.
Anyone Got a Broom???
Terra Force @ Choice Band
4 HP/252 Atk/252 Spe
-Quick Attack
-Stone Edge
-Close Combat
-X-Scissor
Perfect power, monstrous Speed, an overall intimidating glare. What do these three qualities have in common? They are all rocked hard by Choice Banded Terrakion. This set is amazing. Nearly everything in OU is taken down by at the very least two of these moves, meaning that if I can predict a Gliscor or Skarmory switch (as these are two, if not the two most common Physical Walls in OU), I can hit them with a Stone Edge or Close Combat, respectively, and ensure they lose their Wall on the next turn. After that, Terrakion is free to demolish the remainder of the opponent’s team, or I can send in Excadrill for an assured sweep. These two Offensive mons work great together, and I’ve had a few late game sweeps with just Terrakion alone. As if the brute force of its attacks weren’t enough glory to gloat over, its 108 Speed allows it to attack before a humongous chunk of the metagame, netting easy OHKOs on faster, frailer threats. Do not underestimate the Force.
“Bulldozer, run right over us” -Bulldozer, by Cold War Kids
This Pokemon is named after one of my favorite songs at the moment, as I found it fitting for what Excadrill is capable of in the OU scene. Because it is by far the best Sand Sweeper in the game, and even one of the best Weather Sweepers at that, I’ve found many opportunities with this guy to open up sweeps for my team. I’ve chosen an Adamant nature for maximum power before and after Swords Dance, and with an insane 550 Speed in a Sandstorm, Excadrill is easily capable of outspeeding just about anything it comes up against.
Strictly in regards to the set, I employed the use of Air Balloon so that I can switch in on opposing Excadrill that doesn’t hold a Balloon itself, or even a Haxorus locked into Earthquake (which has happened more time than you’d expect). Swords Dance is the icing on the cake of a Pokemon with massive Offensive potential, and Rock Slide and EQ are for great powerful coverage and STAB, respectively. In quite a bold play on my part, I have forgone the additional coverage of X-Scissor and even Brick Break for the ability to relinquish opposing hazards that may have been placed on my side of the field. This is very important since, although nothing on my team fears Stealth Rock, layers of Spikes and especially Toxic Spikes can really stack up against my monsters and wear them down before I can make an impact. Because Excadrill 4x resists Stealth Rock, is immune to Toxic Spikes, and evades Spikes due to Air Balloon, it is a nearly perfect Rapid Spinner, and therefore an extremely efficient member of this squad. In addition to that, its Offensive prowess only helps it as a Spinner; a boosted Rock Slide or STAB EQ is capable of demolishing OU’s most common Spin Blockers, Jellicent and Gengar.
There is no doubt that Excadrill fits very nicely into this team as a whole. I know he and Sand teams really go hand in hand, but that is because In the Desert is where he is at his best. I am aware there are probably several holes to be patched in this squadron of creatures, and so I hope you may be able to help me to perfect it. I also really hope that you can take something from this team, and even try it, or some of the Pokemon on it ,out yourself. All of these sets are extremely viable, and a lot of them will not be expected by your opponent. Just be sure to bring your Go-Goggles if you don’t want to try Sand out yourself.
Click HERE to see a replay of this team in action!
A couple key points about this battle:
1. I led with Slowbro because I figured it was the best thing to be paired up against Dugtrio. I figured he’d lead with Dugtrio because he’d want to trap and kill
one of my two Sand Streamers right away.
2. The disgustingly brutal combination of Excadrill and Terrakion works at its best here.
3. I did end up winning the match, though that part is not shown. I remember being anxious once I knew that he had Ninetails and Volcarona left, as two Stone
Edge hits in a row would win me the match, but a miss would cost me dearly.
Hope you enjoyed this post! Leave feedback, Please!
~Scarecrow~
In the desert
I saw a creature, naked, bestial,
Who, squatting upon the ground,
Held his heart in his hands,
And ate of it.
I said: "Is it good, friend?"
"It is bitter - bitter," he answered;
"But I like it
Because it is bitter,
And because it is my heart." -Stephen Crane
Here is my second Rate My Team for this site. I must say, I am a lot more experienced with the 5th generation metagame than I was way back when I posted the first one, and for that reason I think this is a much more solid team. However, that is not to say that it is in any way perfect; I am still aware that there are some necessary improvements to be made, and I think there are still a lot of exploitable flaws present. But that is why I am posting this here, so that you can all help me make this team better, and can hopefully learn from my team building process and the Pokemon sets I use. This is an OU team, a very standard one at that, and I think it’s safe to say that OU is currently my favorite of all the tiers. I’ve tried a fair bit of RU, and even a little UU, but nothing really requires as much quick thinking and strategy as I feel OU does. But that’s just latent opinion that will probably change in a month or two.
As you will also notice, this is a very standard Sand team. Now, before you think to yourself, “Oh great, just another one of those. How boring and uncreative”, I’d like you to consider that the current OU metagame, rampant as it is with Weather teams of all forms and types, has come to need this abundance for its own stability. In other words, because there is one particular type of Weather, it is necessary to have another in order to efficiently counter it. This means that threats like Excadrill, Venusaur and Thundurus won’t entirely demolish the entire metagame in their respective Weather as long as there is another Weather type able to counter it. That is not to say, however, that Weather is the only thing capable of countering other Weather, but it is one of the few. Of course, this then makes it a cut-throat game of Last Weather Standing, but that just makes it all the more fun in my opinion.
So let’s get to the team.
Po @ Leftovers
252 HP/4 Def/252 Sp.Def, Careful
-Stealth Rock
-Ice Fang
-Superpower
-Earthquake
The foundation of this team was Hippowdon, as I knew Tyranitar is the most used Sand summoner (the most used Weather summoner in general), and wanted to experiment with a team of two auto-Sand abusers. I figured this would give me a nice advantage in keeping Sand on the field, since it is the only auto-weather with two fully evolved Pokemon able to instigate it. This means that most other weather teams would only have one means of getting up their Sun, Rain or Hail, and once I dispose of that Mon, as long as Hippo or T-Tar are still alive, I can win the Weather war. So now came time to think of a set. I knew Hippo has amazing bulk overall, but I had never once seen a max Sp.Def variant used. I wanted to try one out, and the results were wonderful. I could take hits from Choice Specs Latios and set up my Rocks indefinitely. I was also able to dapple with other common leads such as bulky or Scarfed Rotom-W, and all other Weather summoners bar Specs Politoed. This was excellent, since Hippowdon’s main use on this team is to set up Sand, lay down Stealth Rock, then die. In that sense it is more of a suicide lead, since I have Tar to ensure I get up Sand in the end.
The moveset is as odd as the EV spread, in that it plays a little bit like an offensive variant. EQ is for obvious STAB, and is useful in taking down some notable threats, while Superpower adds decent coverage and power. Ice Fang is for the likes of Latios and Gliscor, so that I can threaten them much more effectively, and since they usually don’t expect it. I used to run Slack Off in its place, but found that the recovery wasn’t as necessary as the coverage, since this plays out more like a suicide lead anyway.
Even out of dreams, the Sandman will find you.
Sandman @ Leftovers
252 HP/128 Sp.Atk/128 Sp.Def, Quiet
-Pursuit
-Thunderbolt
-Ice Beam
-Flamethrower
Hippowdon’s Partner in crime, Tyranitar, is my secondary means of setting up Sandstorm, and my primary means of taking most Special hits from less powerful threats. The set and spread may seem unorthodox like Hippo’s set, but I’ve found Tar can take hits pretty nicely and dish out a reasonably powerful, well-covered move in the process. The reason I chose Quiet and some Special Attack investment was because I wanted it to deal as much damage as possible while still being able to absorb some attacks. Thunderbolt is here for coverage, and to hit certain unsuspecting Pokemon like Politoed or Gyarados, and the rest of the set is pretty standard.
n the Sand, T-tar hits a monstrous 402 Special Defense which, coupled with a naturally high 404 HP and decent 256 Defense, allows it to take hits reasonably well. I’m also not too concerned about the lack of physical Defense, as I have something to take care of that. Tyranitar is great on this team, not only for Sand Stream, but because it can rid me of annoyingly efficient threats like Ferrothorn, Forretress, Starmie, Latios and Latias, to name a few.
He may look slow, but what goes on in that mind, you may never want to figure out.
Savant @ Leftovers
252 HP/252 Def/4 Sp.Def, Bold
-Toxic
-Slack Off
-Scald
-Fire Blast
One of the best Physical Walls in the game at the moment, I chose Slowbro for its natural ability to take powerful hits, usable Tanking potential, and uniquely excellent ability Regenerator that further increases its longevity, and thereby shortens my concern with Physical threats like Excadrill, Conkeldurr or Dragonite, all of which would otherwise threaten my team. The EVs here are standard, unlike a few other sets on this team, and I’m proud with the outcome. Slowbro is growing as one of my favorite Pokemon of 5th generation, and for good reason.
The moveset is reasonably standard as well. Scald, with its high Burn rate, only increases Slowbro’s wondrous walling capabilities, Fire Blast is for Skarm, Ferro and Forre (though all of these don’t like the Burn rate of Scald either) and Toxic and Slack Off are for bulkier threats and to Stall out other things, respectively and together. While Toxic seems nice, though, I find myself rarely ever needing to use it, and wonder whether there is another move I can replace it with that I might have generally overseen. It is necessary, though, in taking down the occasional Gastrodon if one of my sweepers is unable to. Overall, Slowbro is a hugely key member of this team, for it deals with certain Monsters and team types that no other member could.
“Why do I act like I made this when I so obviously had another hand?” –Mandala, by Circa Survive
Mandala @ Leftovers
108 HP/148 Atk/100 Sp.Atk/56 Sp.Def/96 Spe, Lonely
-Iron Head
-Fire Punch
-Thunder Wave
-Hidden Power Ice
An interesting, yet key member to this team, this rather unconventional Jirachi set fills several roles at once. With the given EVs, it is bulky enough to take hits, dish out some powerful Iron Heads that work brilliantly in tandem with the T-Wave hax, and can even outspeed and KO common Gliscor and Dragonite sets, neither of which ever expect an oncoming HP Ice. Because spreads like Sp.Def Wall Rachi, SubCM Rachi, and even ScarfRachi are more commonly seen today, this little guy becomes my secret weapon, scoring notable KOs on Pokemon that would otherwise win against it, which forces my opponent into a minor state of confusion, giving me an immediate upper hand. Paraflinch hax is as annoying and prominent as ever on this set, and it really helps me out in the long run against threats who rely on Speed to win their side of the battle. This is a very viable Jirachi set, and is recommended if you want to try something new. Courtesy of Faladran.
Now, let’s get to the Offense of the team.
Anyone Got a Broom???
Terra Force @ Choice Band
4 HP/252 Atk/252 Spe
-Quick Attack
-Stone Edge
-Close Combat
-X-Scissor
Perfect power, monstrous Speed, an overall intimidating glare. What do these three qualities have in common? They are all rocked hard by Choice Banded Terrakion. This set is amazing. Nearly everything in OU is taken down by at the very least two of these moves, meaning that if I can predict a Gliscor or Skarmory switch (as these are two, if not the two most common Physical Walls in OU), I can hit them with a Stone Edge or Close Combat, respectively, and ensure they lose their Wall on the next turn. After that, Terrakion is free to demolish the remainder of the opponent’s team, or I can send in Excadrill for an assured sweep. These two Offensive mons work great together, and I’ve had a few late game sweeps with just Terrakion alone. As if the brute force of its attacks weren’t enough glory to gloat over, its 108 Speed allows it to attack before a humongous chunk of the metagame, netting easy OHKOs on faster, frailer threats. Do not underestimate the Force.
“Bulldozer, run right over us” -Bulldozer, by Cold War Kids
This Pokemon is named after one of my favorite songs at the moment, as I found it fitting for what Excadrill is capable of in the OU scene. Because it is by far the best Sand Sweeper in the game, and even one of the best Weather Sweepers at that, I’ve found many opportunities with this guy to open up sweeps for my team. I’ve chosen an Adamant nature for maximum power before and after Swords Dance, and with an insane 550 Speed in a Sandstorm, Excadrill is easily capable of outspeeding just about anything it comes up against.
Strictly in regards to the set, I employed the use of Air Balloon so that I can switch in on opposing Excadrill that doesn’t hold a Balloon itself, or even a Haxorus locked into Earthquake (which has happened more time than you’d expect). Swords Dance is the icing on the cake of a Pokemon with massive Offensive potential, and Rock Slide and EQ are for great powerful coverage and STAB, respectively. In quite a bold play on my part, I have forgone the additional coverage of X-Scissor and even Brick Break for the ability to relinquish opposing hazards that may have been placed on my side of the field. This is very important since, although nothing on my team fears Stealth Rock, layers of Spikes and especially Toxic Spikes can really stack up against my monsters and wear them down before I can make an impact. Because Excadrill 4x resists Stealth Rock, is immune to Toxic Spikes, and evades Spikes due to Air Balloon, it is a nearly perfect Rapid Spinner, and therefore an extremely efficient member of this squad. In addition to that, its Offensive prowess only helps it as a Spinner; a boosted Rock Slide or STAB EQ is capable of demolishing OU’s most common Spin Blockers, Jellicent and Gengar.
There is no doubt that Excadrill fits very nicely into this team as a whole. I know he and Sand teams really go hand in hand, but that is because In the Desert is where he is at his best. I am aware there are probably several holes to be patched in this squadron of creatures, and so I hope you may be able to help me to perfect it. I also really hope that you can take something from this team, and even try it, or some of the Pokemon on it ,out yourself. All of these sets are extremely viable, and a lot of them will not be expected by your opponent. Just be sure to bring your Go-Goggles if you don’t want to try Sand out yourself.
Click HERE to see a replay of this team in action!
A couple key points about this battle:
1. I led with Slowbro because I figured it was the best thing to be paired up against Dugtrio. I figured he’d lead with Dugtrio because he’d want to trap and kill
one of my two Sand Streamers right away.
2. The disgustingly brutal combination of Excadrill and Terrakion works at its best here.
3. I did end up winning the match, though that part is not shown. I remember being anxious once I knew that he had Ninetails and Volcarona left, as two Stone
Edge hits in a row would win me the match, but a miss would cost me dearly.
Hope you enjoyed this post! Leave feedback, Please!
~Scarecrow~
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