The most huggable of all Water/Ground types, Quagsire!
Tier: RU (as of July 2012)
Stats:
H.P.: 95
Attk: 85
Def.: 85
Sp.A: 65
Sp.D: 65
Spe: 35
Abilities:
Damp: Prevents the opponent from using the move Selfdestruct or Explosion.
Also prevents damage from Aftermath. Not a good ability in 5th
gen. Not too many Pokemon use Explosion anymore because of its drop in power
from last generation, and even if it was used often, the most prominent Exploders
reside in the upper tiers anyway. Furthermore, the only Pokemon with Aftermath
(Skuntank, Electrode, Garbodor) are also RU at best, meaning there’s not too
much of a need for this ability. Plus, Quagsire’s other two are far superior.
Water
Absorb: Restores 1/4 of HP when hit by a Water
type move. This was Quagsire’s
prime ability in 4th gen, and for good reason. Becoming immune to
the ever-common Water type attack is quite the blessing, though this ability is
probably optimized on much bulkier things. Still, Water Absorb is a great
defensive ability on a decent defensive Pokemon. Also, because there are strong
Water Pokemon in just about every tier, you will never find yourself at a huge
loss for using it.
Unaware:
Ignores
opponent’s stat boosts. Quagsire’s
best ability, in my opinion. With its great defensive typing, stats, and
movepool, Quagsire really makes for an excellent Unaware abuser, becoming able
to shrug off boosts from any tier’s top threats. With Scald’s chance for Burn
and reasonably good bulk, Quagsire becomes an easy counter to just about any non-Grass
type Physical attacker. You should definitely try Unaware Quagsire if your team
struggles with powerful setup sweepers.
Analysis:
Due to its bulk, good typing and decent movepool for a wall, Quagsire has always been a good defensive Pokemon in the lower tiers. Unfortunately, however, with Swampert being better in generally every single aspect, however, it always ended up falling to the likes of NeverUsed.
Due to its bulk, good typing and decent movepool for a wall, Quagsire has always been a good defensive Pokemon in the lower tiers. Unfortunately, however, with Swampert being better in generally every single aspect, however, it always ended up falling to the likes of NeverUsed.
When Black and White came about,
however, a lot changed for the mud fish. These changes came in the form of two
seemingly minor additions to its build that proved to be much greater at second
glance. With Unaware, Quagsire now had the ability stop boosting sweepers cold,
a problem it could never effectively deal with before. Additionally, with the
new move Scald carrying a nice 30% chance to inflict a Burn on the target, as
well as that hefty base 95 HP and 85 Defense, Quagsire’s usability really
soared in the generation shift.
Of course, Quagsire retains some
major problems, as can be expected. While its typing only has one weakness, it
is a quadruple weakness to a type that encompasses some of the best utility
Pokemon in the games. With thorns like Celebi, Virizion, Roserade and Shaymin
being used very often in the upper tiers, Quagsire’s biggest problem remains
being able to beat these Pokemon that can force switches, catch a team member
with Leech Seed, and/or set up entry hazards. Amoongus is also a deadly threat
to Quagsire and teammates as with Spore and STAB Giga Drain it can force
Quagsire out while putting another team member to sleep. It’s definitely recommended
that you carry a Grass-killer on your teams if you’re running Quag.
Quagsire’s bulk is also a bit subpar
when compared to tanks like Swampert, Gastrodon and Milotic. As a Water/Ground
type, it ignores the Electric type weakness that most other Waters suffer from,
yet it doesn’t provide as much utility and power as Swampert, nor does it serve
to wall dominant Weather threats in OU like Gastrodon. Still, the ability to
effectively stall out weaker setup sweepers should not be ignored.
Now
sitting comfortably in the RU tier, Quagsire has become one of those few
lowly-used Pokemon that can be quite efficient in just about every single tier
(yes, even OU!). From experience I’ve found that, with its newfound ability to
ignore the power of certain threats and still use moves like Toxic, Yawn and
Encore to beat stall, Quagsire remains a true quagmire of the competitive
Pokemon metagame, and should not be overlooked in the category of bulky Water
types.
Potential Sets:
1. Curse That
Blue Blob! (Standard Curse)
252 HP/4 Atk/252 SpDef
Careful @ Leftovers/
-Curse
-Recover
-Waterfall/Stone Edge
-Earthquake
252 HP/4 Atk/252 SpDef
Careful @ Leftovers/
-Curse
-Recover
-Waterfall/Stone Edge
-Earthquake
This is the most standard Curse set for Quagsire, as with Unaware and a good
amount of Physical bulk it becomes able to win against many opposing bulky
setup-ers. After a few Curses, Quagsire will be able to take hits from just
about any Physical Attacker to cross its pond. Waterfall and Earthquake
together have decent coverage, though if you’d like better coverage at the cost
of one less STAB move, Stone Edge may be used to hit certain other threats that
don’t mind Water/Ground type moves.
Of course, this set loses easily to
any Grass type ever, and super powerful Special Attackers are a pain too, so
team support is vital. Braviary makes a good teammate here, as with its sheer
power on a Choice Scarf set, it can plow through just about every Grass Pokemon
in RU and below, while still being able to down most Special Attackers.
You can opt to use this set (the
same exact spread) in UU and OU as well, though, of course the team support
will be different. Try considering which threats in those tiers will cause
problems for Quag and continue by patching up holes accordingly.
2. A Twist
in the Curse
252 HP/4 Atk/252 SpDef
Careful @ Chesto Berry / Leftovers
-Curse
-Amnesia
-Rest/Recover
-Waterfall
252 HP/4 Atk/252 SpDef
Careful @ Chesto Berry / Leftovers
-Curse
-Amnesia
-Rest/Recover
-Waterfall
This set deviates a bit from the standard Curse set, and puts more of an
emphasis on pumping up Quagsire’s subpar Special Defense in addition to its
already good Defense. This means that once Grass types are eliminated, Quagsire
will be able to wall and setup up against almost anything.
Another problem that the standard
set has that this one attempts to fix is status ailments. Burn and Poison are
real downers to any sweeper (and any tank, for that matter), so by employing
the Resto strategy, Quagsire’s longevity will be essentially guaranteed after
its put enough defensive boosts under its belt. Of course Water Absorb Pokemon
and Bulky Waters in general will be annoying, so maybe running a heavy-hitting Electric or Grass
type will help you in the long run.
I have used this set in OU/UU
before, and I can assure you that I’ve achieved more sweeps with it than you or
I would either believe. Kind of a gimmicky set, but once you have an Amnesia or
two up, you can start picking things off after a Curse or more.
3. Physical
Wall
252 HP/252 Def/4 SpDef
Relaxed @ Leftovers
-Scald
-Toxic
-Recover
252 HP/252 Def/4 SpDef
Relaxed @ Leftovers
-Scald
-Toxic
-Recover
-Earthquake
This is probably Quagsire’s most common set, and for good reason. By now all of
the above mentioned assets should be pretty clear and I’ll spare you the redundancy
by not explaining how this set works in depth.
Just send it in on any physical
attacker or wall of sorts and utilize the appropriate move. Works well in any
tier.
Additionally, you may run Ice Beam to replace either Scald or Earthquake in order to catch Grass types as they switch in for some decent damage.
Additionally, you may run Ice Beam to replace either Scald or Earthquake in order to catch Grass types as they switch in for some decent damage.
4. Yawning
is Contagious (Pseudo Phazer)
252 HP/252 Def/6 SpDef
Relaxed @ Leftovers
-Recover/Protect
-Yawn
-Stockpile/Scald/Earthquake/Toxic
-Stockpile/Scald/Earthquake/Toxic
252 HP/252 Def/6 SpDef
Relaxed @ Leftovers
-Recover/Protect
-Yawn
-Stockpile/Scald/Earthquake/Toxic
-Stockpile/Scald/Earthquake/Toxic
This set takes advantage of the usual list of assets by utilizing a different
type of set that Quagsire can shine with. With Yawn, entry hazards, and a good
amount of prediction, Quagsire can really bring down entire teams by crippling
their main threats. Essentially this set is amazing; using Quagsire’s good
bulk, typing and ability, send it in against something that won’t really like
going up against it (like Claydol or Magneton, etc). Then, by predicting who
the opponent will send in, you are free to go for a Yawn on the switch,
essentially forcing out the next threat, lest they be put to sleep.
With
entry hazards up, this set can really do work by getting a significant amount
of residual damage on their incoming threats. The EVs and the rest of the
moveset are yours to decide, though Max HP and Defense are probably best since
Quag’s Special Defense is so low you’ll probably want to either max it or
ignore it. Stockpile
5. Choice
BandSire!
252 Hp/252 Atk/4 SpDef
Adamant @ Choice Band
-Waterfall
-Earthquake
-Stone Edge
-Return/Body Slam
252 Hp/252 Atk/4 SpDef
Adamant @ Choice Band
-Waterfall
-Earthquake
-Stone Edge
-Return/Body Slam
This set, in comparison to the others, is probably best used in RU and NU
for a bit of a surprise factor. With a decent base 85 Attack and pretty good
STAB + coverage moves, Quagsire is a surprisingly good user of the Choice Band,
where it can hit many things hard while still being able to handle sweepers
with its bulk.
Conclusion:
Quagsire is not the best Pokemon out there. As both a bulky tank and a physical
wall it is outclassed by a good many things. However, with its good typing and
unique ability, it really fills a niche in the competitive metagame that not
too many things can. It can prevent your team from being swept by an attacker
that relies heavily on Swords Dance or Dragon Dance, while still retaining an
ability to support its teammates. It is definitely a universal Pokemon that is
quite underrated at the moment.
Competitive Usability:
Pros-
- Good physical bulk + Scald
- Good typing with only one weakness
- Unaware
Cons-
- Subpar stats overall
- 4x Weakness to the common Grass type
- No offensive presence without Choice Band or Curse
Verdict: 7 out of 10
Ok, Quagsire’s appeal is much worse than its competitive viability. In terms of
design, Quagsire easily comes off as dim-witted and simple-minded. Plus, it’s
painfully basic, with only about 3 different color schemes and a blobby,
under-detailed body design. It’s never really been one of my favorites in terms
of looks.
But I shouldn’t be too harsh on the
little mud fish. Perhaps that Quagsire is simple is instead a good thing. He’s
always smiling, which not too many Pokemon (especially those OU-ers) are
capable of, and his most recent sprite art depicts him opening his arms out in
anticipation of a hug. Maybe he is a
little cute.
Aesthetic Design: 6 out of 10
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