Scolipede, the Megapede Pokemon, makes an appearance as one of today's most effective Offensive Support Bugs.
Bug/Poison
Stats:
H.P.: 60
Attk: 90
Def.: 89
Sp.A: 55
Sp.D: 69
Spe: 112
Abilities:
Poison Point: Toxic Poison is way better than regular Poison
in most cases, especially with Scolipede’s main role as a Toxic Spike
set-upper. For these reasons, Poison Point really isn’t the best ability for
Scolipede to wield, especially when it has better options.
Swarm: This is the ability you’ll always want to run for
Scol. By boosting its most powerful move, Megahorn, when at low health, you can
really make the most of a sticky situation. Considering the fact that Scol
often times runs Focus Sash on most of its sets, you are likely to reach Swarm
range in battle and begin firing off those powerful Horns. But even if you’re
not running Sash, Life Orb or Substitute to bring you down to Swarm’s boost,
this ability still reigns supreme over the others to be chosen.
Quick Feet: On most Pokemon this ability might seem good, as
it acts similar to Guts, but boosts Speed rather than Attack. However, on
Scolipede it is almost pointless. It already boasts excellent Speed that allows
it to outrun a lot of common threats, and boosting it would only allow it to
outspeed a few more. In addition to this, the means by which most activate
Quick Feet is through possession of a Toxic Orb or Flame Orb; Toxic Orb won’t
affect Scolipede because it is a Poison type (so it can’t be Poisoned) and
Flame Orb will Burn Scol, cutting its Attack in half, which really puts you in
a worse place than even before the Speed boost. This means that the only
effective way for Scolipede to actually have Quick Feet activated is by being
Paralyzed, but you then have to hope your opponent even has a Pokemon with a
Paralysis move on their team. Really, all these factors should be turning you
away from using this ability, as it more often than not isn’t worth it. Plus,
it’s not even released yet.
Tier: RU (as of January 2012)
Analysis:
Scolipede
is a very unique Bug type Pokemon, but then again, just about every Bug type released in Black and White is no
different. It has a not-so-unique typing that grants it a 4x resistance to
Fighting hits, but plagues it with a Stealth Rock weakness. It has a usable,
but not amazing, base 90 Attack stat, reminiscent of other Bugs like Ninjask,
Forretress and Shedinja. And it even has access to Spikes and Toxic Spikes,
which make it a diverse support Pokemon, with a STAB Megahorn to back up just
about any set. But perhaps the icing on this insect cake that really ties all
of these factors together and makes them all seem more wonderful is its unique
base 112 Speed, which makes it fast enough to do these jobs well, and even fast
enough to outpace a lot of threats. Scolipede
also has the coveted Baton Pass in its movepool, backed by both Swords Dance
and Agility, giving it a surprising role away from supporter/sweeper.
But the Bug
gods weren’t all good to this creepy crawler. Aforementioned weakness to
Stealth Rock really hurts, especially if you have no Rapid Spin support. Also,
weaknesses to Fire and Flying type, two common ones in UU make you less likely
to want to face up against certain mons that you would otherwise outspeed, for
fear of not KOing them. All of these downsides, however, can be remedied, and
if you play to its strengths, Scolipede can be a marvelous asset to just about
any team in the UU or RU tier, and even in OU as well.
Potential Sets:
1. Spikesipede
252 Atk/6 Def/252 Spe
Jolly @ Focus Sash
-Spikes
-Toxic Spikes
-Megahorn
-Rock Slide/Poison Jab
252 Atk/6 Def/252 Spe
Jolly @ Focus Sash
-Spikes
-Toxic Spikes
-Megahorn
-Rock Slide/Poison Jab
One of Scolipede’s best functions
on any team (in any tier, really) is its ability to set up both Spikes and
Toxic Spikes, and its ability to do so rather quickly with its base 112 Speed.
This, along with Focus Sash will essentially guarantee you get at least one
layer up per match (unless against Magic Bouncers or Pranksters with Taunt).
Add in the decent base 90 Attack coupled with STAB Megahorn, and you’ve got
yourself a very useful niche Pokemon.
When taking into account all of the
above listed reasons, it becomes apparent that Scolipede is really not
outclassed by any Pokemon with this set. Sure, Roserade can set up Spikes and
T-Spikes in UU, but with Scholipede’s blistering Speed stat, it really gets the
upper hand against threats that would otherwise outspeed and Taunt/KO Rade.
Additionally, Scol can smack the Fire type switchins with which Rose might have
problems with a Rock Slide, resulting in at least one layer being thrown up.
Similarly, in OU Scolipede provides a slightly different level of usability
than Forretress (who also has access to both Spikes), again with its much
higher base Speed and ability to physically threaten slower Pokes. You might
argue that Forretress has the same Attack as Scolipede, but with its much
higher defenses, much lower Speed, and access to Rapid Spin, it becomes clear
that Forretress will most often times be running a predominantly defensive set
with little-to-no offensive presence.
But perhaps this set’s true chance
to shine resides in the lower RU tier, where almost nothing can contest
with the aforementioned assets. But no matter which tier you use this in, it
has its own unique set of perks that almost always give it an edge over that
tier’s common doers of these tasks.
2. Swords Dance
252 Atk/6 Def/252 Spe
Jolly @ Focus Sash/Life Orb/Leftovers
-Swords Dance
-Megahorn
-Rock Slide
-Earthquake/Substitute/Poison Jab
252 Atk/6 Def/252 Spe
Jolly @ Focus Sash/Life Orb/Leftovers
-Swords Dance
-Megahorn
-Rock Slide
-Earthquake/Substitute/Poison Jab
With a
great Speed stat and a decent Attack made better with Swords Dance, this set
becomes another viable option for Scolipede to run. After an SD, Scol reaches a
gargantuan 558 Attack stat, and it is then ready to decimate still-standing
foes. Megahorn and Rock Slide yield very nice coverage here, while Earthquake
refines it to perfection. If you’d like to forego EQ, however, for the ability
to scout and optimize your sweeping chances with Substitute, you are also more
than welcome to. And lastly, Poison Jab may be chosen in the last slot for
decent added coverage with STAB, but generally the other two options are
favorable, with Megahorn hitting Grass types (and more) already.
The choice
of item with this spread really depends on what kind of sweeping role you’d
like Pede to execute. This set arguably works best in late-game conditions,
once priority users and Scarfed threats (or Alakazam) are dead, but using Sash
on a late-gamer seems foolish. For this reason, Life Orb may be used for added
oomph, though of course your longevity is sacrificed. Also, if you’d like to
increase your duration of spamming Megahorn at the cost of some power,
Leftovers may be used as well. Of course, Stealth Rock are a huge pain, so
Rapid Spin or Magic Bounce support is greatly welcomed to aid in Scol’s sweep.
Conversely, you can employ entry hazards of your own to more quickly dispose of
opposition and make the cleaning process a bit more smooth. Still, keep in mind
that with a Sash activated, you have a Swarm boosted Megahorn on your hands. That
should hurt a lot of things. And with Life Orb, you will activate Swarm sooner
than with Leftovers.
SD
Scolipede works wonders in any tier (even OU), as its unique base 112 Speed
allows you to outpace and often times OHKO fast threats like Latios, Tornadus, Espeon,
and more. In the lower tiers, however (where Alakazam is not present), this set
reigns supreme.
Problems for this set:
The biggest headaches for SD Scolipede are given by threats that can hit for Super Effective damage. This includes both super speedy mons that carry SE STAB (i.e. Alakazam, Scarf Victini, Scarf Darmanitan, etc) and very bulky tanks that can easily absorb a hit and answer back twofold (like Rhyperior, Landorus, etc). Pairing Scolipede with supporters like Taunters and powerful walls is a great way to get its sweep going. Also, as I said before, entry hazard support is grand.
The biggest headaches for SD Scolipede are given by threats that can hit for Super Effective damage. This includes both super speedy mons that carry SE STAB (i.e. Alakazam, Scarf Victini, Scarf Darmanitan, etc) and very bulky tanks that can easily absorb a hit and answer back twofold (like Rhyperior, Landorus, etc). Pairing Scolipede with supporters like Taunters and powerful walls is a great way to get its sweep going. Also, as I said before, entry hazard support is grand.
3. ScoliChoice
252 Atk/6 Def/252 Spe
Jolly/Adamant @ Choice Band/Choice Scarf
-Megahorn
-Rock Slide
-Earthquake
-Pursuit/Poison Jab/X-Scissor
252 Atk/6 Def/252 Spe
Jolly/Adamant @ Choice Band/Choice Scarf
-Megahorn
-Rock Slide
-Earthquake
-Pursuit/Poison Jab/X-Scissor
Choice Band
Scolipede is more of an unexpected variation, and with its powerful array of
moves, can prove to be a force against opposing teams. Essentially, STAB
Megahorn is the crux of this set, demolishing countless Psychic, Grass and Dark
types who would not expect its power. Furthermore, Megahorn and Pursuit seem to
be perfect synergetic partners on this powerful set, especially against Psychic
types who will be scared out by the prospect of the powerful Megahorn, then
Pursuited near to death. Rock Slide and EQ are here again for coverage, and
they score loads of damage on things that would otherwise take none from
Megahorn (notably Fire types).
But sadly,
this set is dismally outclassed by Choice Banded Scizor in OU, who can threaten
more things with Bullet Punch, and boasts a more effective means of trapping
with a Technician boosted Pursuit. Also, U-Turn is a plus as well. Still, with
its unique Speed Scolipede can work quite well in OU, where it can serve to
threaten Latios to the bones and outspeed and kill the likes of Dragonite,
Gyarados and Mence (after the former’s Multiscale is broken, of course) with
Rock Slide. Jolly CB Scolipede’s Megahorn also deals more outright damage than
Adaman CB Scizor’s U-Turn. Who else can boast that?
Again, this
set will work quite well (if not better) in UU and below, where not too many
other powerful Bug types (except Heracross) reside [Durant doesn’t get Megahorn
and has the potential to miss with Hustle]. And if you’d prefer Speed over
power, Choice Scarf may be used, but the drop in power is extremely significant
and with its already fast Speed seems unnecessary. Use this if you’d like to
surprise and KO Zam, but otherwise, Band is always superior.
4. Baton Pass
240 HP/16 Atk/252 Spe
Jolly @ Leftovers
-Swords Dance
-Agility
-Megahorn
-Baton Pass
240 HP/16 Atk/252 Spe
Jolly @ Leftovers
-Swords Dance
-Agility
-Megahorn
-Baton Pass
The last
noteworthy task that Scolipede can accomplish with its great Speed is Baton
Passing boosts to teammates. Pede gets both Swords Dance and Agility, opening
up opportunities for most types of sweepers that lack from either stat. The
given EVs also optimize Leftovers recovery, while allowing you to take one more
Stealth Rock switchin should you fail to spin them away.
The idea of
this set is rather straightforward, and requires that you utilize team support
(and preferably hazard support as well) to get these boosts to your sweeper or
link in your BP chain and start wrecking things. Megahorn is there if you run
into Taunters, or if you’d just like to abuse the SD boosts yourself. Being
greedy really never hurt anyone, except your opponents. The given EVs allow
Scol to take hits if it needs to, but by no means make it a wall or a tank, so
be cautious with whom you allow attack you.
Conclusion:
Scolipede
might just have what it takes to be a good Pokemon. It isn’t amazing by any
means, but it has what it needs to have its own niche in each tier.
Furthermore, its RU status is more of a blessing than a curse, as it makes Scol
one of the few Pokes in that tier capable of being used effectively in any of
the above. Sure, it won’t be common, but it is this exact reason that you can
use Scolipede to your advantage by catching your opponent off guard. It might
be generally decent at best, but it still remains true that Scolipede is almost
never outclassed with what it does.
Competitive Usability:
Pros-
- Spikes and Toxic Spikes support
- Unique Speed stat that allows it to outspeed a good share of things
- STAB Megahorn
- Decent Attack stat with Swords Dance to boost it
- Baton Pass support
Cons-
- Weakness to Stealth Rocks
- Not very powerful without boosts
Verdict: 8 out of 10
Scolipede is pretty cool-looking. As a Bug type it's unique, in that the whole Centipede Pokemon has never been done before. It's pretty threatening as well, and its shiny form looks pretty damn bright. Overall, I like Scolipede's design, all the way from its horned head down to its multitude of toes.
Aesthetic Design: 8 out of 10
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